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"Arthur?"
"Yes Nigel?"
"Andrey is homesick again. He wants to be home already. He's rather impatient about us building a ship..."
"QUIET! I NEED TO GET SERGEI!"
"No, Arthur!"
"QUIET, NIGEL! ANDREY SHALL GO TO PRISON!"
"Why exactly?"
"BECAUSE HE. IS. IMPATIENT!"
"*sigh*"
"SERGEI? SERGEI!"
"Yes?"
"STOP BINGING ON PSYCHITE, WE NEED TO GET ANDREY!"
"Fine. But the pekoe is so good, ja?"
"Yes, I know...! BUT ANDREY MUST GO!"
"Ja, ja, I'm coming..."
A couple of seconds later...
"Hey guys! wouldn't you like to be back home, with all the food we don't have to hunt, and..."
"FIRE!"
"Excuse m... OH! ARGH! EHH! URGH!"
"THAT'S WHAT YOU GET FOR BEING HOMESICK FOR 1 SECOND OF YOUR LIFE! HAHAHAR!"
"Now that I think about it, Arthur, I want to be back home too..."
"NO, SERGEI, YOU'VE BEEN INFECTED! I MUST KILL YOU!"
"ARTHUR!"
"FIRE!"
"Exception drawing Streufert: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00156>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00061>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0002a>
at (wrapper dynamic-method) Verse.Pawn.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x00060>
at Verse.Thing.Draw () <0x00047>
at Verse.ThingWithComps.Draw () <0x00010>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x003bd>
Verse.Log:Error(String)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()"
It may be a mod incompatibility but I'd still just prefer to disable the event since it's the only one I've seen causing this problem.