Genpac
United States
 
 
  │⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Sum Blender Person⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  │
  │⠀ ⠀     ᴛᴡɪᴛᴛᴇʀ  │
  │ Doesn't do commissions/requests ⠀  │
Uitgelichte illustratieshowcase
Don’t worry about it, there’s rocks in these
11 1
Uitgelichte illustratieshowcase
You haven’t been nice this year
119 6 6
Artworkshowcase
Why we’re on this expedition this again?
21 1 2
Artworkshowcase
Taking the elevator deeper into Hell
227 5 17
Videoshowcase
[DBD] Victor wants a piece
9 1
Videoshowcase
By orders from management, STOP trying to feed the glyphids Red Sugar!
19 1
Screenshotshowcase
Left 4 Dead 2
Prijzenshowcase
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x7
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x40
x5
x18
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x9
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x29
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481
Ontvangen prijzen
54
Uitgereikte prijzen
Recente activiteit
104 uur in totaal
laatst gespeeld op 1 jan
Prestatievoortgang   54 van de 75
684 uur in totaal
laatst gespeeld op 1 jan
28 uur in totaal
laatst gespeeld op 1 jan
烤秋刀鱼 3 apr 2024 om 21:43 
Your work has inspired me a lot!I like your work very much.Hope you to keep working:steamthumbsup:
Pleasant Plinky 9 apr 2023 om 12:50 
Happy Easter! Love the stuff you do on Blender, and your work inspires me to make my own Nemesis-themed work on Blender, even though I'm not very Blender-literate.
CAS 19 dec 2022 om 16:43 
Thanks!
Genpac 19 dec 2022 om 9:32 
also except the hair
Genpac 19 dec 2022 om 9:31 
@CAS I manually textured and UV edit them, except the head since it has separate materials for the skin and eyes. UV edit is to make the polygons fit into the texture I'm going to paint it on.
CAS 19 dec 2022 om 8:29 
How did you open DRG's character(dwarf) texture file in Blender?
I looked into every files but there wasn't tga format for skins.
It was all .mat and some weird .props.txt file.
Did you manually textured every bodypart?
Anyway, Rock and Stone, your artworks are rly cool.:pickax: