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Análises recentes de Selphos

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A apresentar 31-40 de 93 entradas
Ainda ninguém achou esta análise útil
28.3 hrs em registo (0.2 horas no momento da análise)
YMD waiting room
Publicado a 16 de Agosto de 2023.
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4 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
2
1.8 hrs em registo
Análise de Acesso Antecipado
thanks for the free weekend to remind me why tarkov isn't on steam (it's because tarkovlikes are a trash genre for people who love their games to be as unintuitive as possible)
Publicado a 13 de Agosto de 2023.
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1 pessoa achou esta análise útil
0.1 hrs em registo
"unique blend of Mario Kart and Crash Team Racing"
Where? I just see Crash everywhere. Even the completely inane Nitro Kart drift system.
Publicado a 8 de Agosto de 2023.
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Um developer respondeu em 8 ago. 2023 às 22:14 (ver resposta)
1 pessoa achou esta análise útil
1.1 hrs em registo
Very cool idea. Short, but doesn't overstay its welcome. I liked it.
Publicado a 7 de Agosto de 2023.
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Ainda ninguém achou esta análise útil
1,183.2 hrs em registo (666.6 horas no momento da análise)
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The factory is expanding to meet the needs of the expanding factory
Publicado a 2 de Agosto de 2023. Última alteração: 20 de Junho de 2024.
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21 pessoas acharam esta análise útil
10 pessoas acharam esta análise engraçada
24.1 hrs em registo
Online multiplayer game don't patch out the reason people played it challenge (IMPOSSIBLE)
Publicado a 20 de Julho de 2023.
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Um developer respondeu em 28 jul. 2023 às 6:27 (ver resposta)
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0.8 hrs em registo
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In the beta, this was a game where almost all enemy attacks were telegraphed with ranges, areas of effect, and controllable redirects. Combined with the freedom of movement around the field, this made for an interesting dynamic where most damage could be avoided if you played carefully and smartly. it was fun, still challenging at some times and simple at others, but it was a work in progress, I was eager to see it develop.

This is no longer that game. The vast majority of attacks enemies use will either reach you with infinite range or will simply hit the entire room and everyone in it. Damage is now a matter of how much you take rather than how much you can avoid, which is one of the most annoying trends roguelites love to chase. The existence of the field is hardly even warranted to the point a Dudes In A Row format would honestly work just fine.

Some people will tell you the game is "harder" now, more "tactical." There's nothing tactical about a situation where the only defense is to hit the other guy harder before he hits you. It also extremely strains this game's playability as a solo experience when there's no one else around to soak these now-unavoidable attacks. The fact that the upgrade choice after every fight now always offers a heal, when in the beta it did not, should be extremely telltale of this change in gameplay intent; and it also means you will now be weaker as you continually chase droplets of health rather than actual increases in strength.

It's not very fun, and I will not play it at this time. Hopefully that changes.

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Oh yeah 1.0 has come out and apparently the game still does this all the time, so that's swell.
Publicado a 22 de Maio de 2023. Última alteração: 23 de Abril de 2024.
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0.8 hrs em registo
This game was so boring I opened Pangya on the PSP to remember what a golf game with a soul felt like.

Functionally, there should be nothing wrong with it. It just does absolutely nothing with what it offers. Just thoughtless blobs of fairway stitched together with the driest soundtrack I've ever heard. Procedural generation was a mistake.

Like dude even the tutorial is procedurally generated. You'd think that if you're gonna make it mandatory to complete tutorial challenges to play the main game you'd want those tutorials to be consistent. Instead it's a shuffled deck of randomized events that are discarded after one attempt, pass or fail, and you can even get all your required clears by doing the same two if you're lucky. It makes no sense.
Publicado a 15 de Maio de 2023.
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2
48.6 hrs em registo (8.4 horas no momento da análise)
I dislike that the overpowering strength of just shoving the other team's forwards around and blowing them off the map has not changed at all since the beta. That new dodge meter didn't really help.

Asher caught one (1) nerf and everyone stopped playing her, so I'm having fun now. I became the problem. Every match has two catgirls and I'm one of them. She's voiced by Rie Kugimiya so I am doing nothing wrong by being toxic.
Publicado a 28 de Abril de 2023. Última alteração: 7 de Maio de 2023.
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1 pessoa achou esta análise útil
3.8 hrs em registo
Update: Denuvo is removed, I can now enjoy my thoroughly ok Japanese /nightwalk/ simulator.
Still, don't pay $60 for this game.

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why the ♥♥♥♥ would you ADD denuvo to a year old game
I was waiting for this update to drop because it looked cool, and I heard they fixed some wack parts of the translation too, but I guess I'll keep waiting
Publicado a 12 de Abril de 2023. Última alteração: 17 de Abril de 2024.
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A apresentar 31-40 de 93 entradas