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Скорошни рецензии на Selphos

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Показване на 31 — 40 от 93 постъпления
Все още никой не е оценил тази рецензия като полезна
28.3 изиграни часа (0.2 часа по време на рецензията)
YMD waiting room
Публикувана 16 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
4 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2
1.8 изиграни часа
Рецензия от „Ранен достъп“
thanks for the free weekend to remind me why tarkov isn't on steam (it's because tarkovlikes are a trash genre for people who love their games to be as unintuitive as possible)
Публикувана 13 август 2023.
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1 човек намери тази рецензия за полезна
0.1 изиграни часа
"unique blend of Mario Kart and Crash Team Racing"
Where? I just see Crash everywhere. Even the completely inane Nitro Kart drift system.
Публикувана 8 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
 
Разработчик е дал отзив на 8 авг. 2023 в 22:14 (преглед на отклика)
1 човек намери тази рецензия за полезна
1.1 изиграни часа
Very cool idea. Short, but doesn't overstay its welcome. I liked it.
Публикувана 7 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
1,183.2 изиграни часа (666.6 часа по време на рецензията)
Рецензия от „Ранен достъп“
The factory is expanding to meet the needs of the expanding factory
Публикувана 2 август 2023. Последно редактирана 20 юни 2024.
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21 души намериха тази рецензия за полезна
10 души намериха тази рецензия за забавна
24.1 изиграни часа
Online multiplayer game don't patch out the reason people played it challenge (IMPOSSIBLE)
Публикувана 20 юли 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
 
Разработчик е дал отзив на 28 юли 2023 в 6:27 (преглед на отклика)
89 души намериха тази рецензия за полезна
2 души намериха тази рецензия за забавна
2
1
0.8 изиграни часа
Рецензия от „Ранен достъп“
In the beta, this was a game where almost all enemy attacks were telegraphed with ranges, areas of effect, and controllable redirects. Combined with the freedom of movement around the field, this made for an interesting dynamic where most damage could be avoided if you played carefully and smartly. it was fun, still challenging at some times and simple at others, but it was a work in progress, I was eager to see it develop.

This is no longer that game. The vast majority of attacks enemies use will either reach you with infinite range or will simply hit the entire room and everyone in it. Damage is now a matter of how much you take rather than how much you can avoid, which is one of the most annoying trends roguelites love to chase. The existence of the field is hardly even warranted to the point a Dudes In A Row format would honestly work just fine.

Some people will tell you the game is "harder" now, more "tactical." There's nothing tactical about a situation where the only defense is to hit the other guy harder before he hits you. It also extremely strains this game's playability as a solo experience when there's no one else around to soak these now-unavoidable attacks. The fact that the upgrade choice after every fight now always offers a heal, when in the beta it did not, should be extremely telltale of this change in gameplay intent; and it also means you will now be weaker as you continually chase droplets of health rather than actual increases in strength.

It's not very fun, and I will not play it at this time. Hopefully that changes.

-------

Oh yeah 1.0 has come out and apparently the game still does this all the time, so that's swell.
Публикувана 22 май 2023. Последно редактирана 23 април 2024.
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8 души намериха тази рецензия за полезна
2 души намериха тази рецензия за забавна
0.8 изиграни часа
This game was so boring I opened Pangya on the PSP to remember what a golf game with a soul felt like.

Functionally, there should be nothing wrong with it. It just does absolutely nothing with what it offers. Just thoughtless blobs of fairway stitched together with the driest soundtrack I've ever heard. Procedural generation was a mistake.

Like dude even the tutorial is procedurally generated. You'd think that if you're gonna make it mandatory to complete tutorial challenges to play the main game you'd want those tutorials to be consistent. Instead it's a shuffled deck of randomized events that are discarded after one attempt, pass or fail, and you can even get all your required clears by doing the same two if you're lucky. It makes no sense.
Публикувана 15 май 2023.
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1 човек намери тази рецензия за полезна
2
48.6 изиграни часа (8.4 часа по време на рецензията)
I dislike that the overpowering strength of just shoving the other team's forwards around and blowing them off the map has not changed at all since the beta. That new dodge meter didn't really help.

Asher caught one (1) nerf and everyone stopped playing her, so I'm having fun now. I became the problem. Every match has two catgirls and I'm one of them. She's voiced by Rie Kugimiya so I am doing nothing wrong by being toxic.
Публикувана 28 април 2023. Последно редактирана 7 май 2023.
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1 човек намери тази рецензия за полезна
3.8 изиграни часа
Update: Denuvo is removed, I can now enjoy my thoroughly ok Japanese /nightwalk/ simulator.
Still, don't pay $60 for this game.

-------------------

why the ♥♥♥♥ would you ADD denuvo to a year old game
I was waiting for this update to drop because it looked cool, and I heard they fixed some wack parts of the translation too, but I guess I'll keep waiting
Публикувана 12 април 2023. Последно редактирана 17 април 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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Показване на 31 — 40 от 93 постъпления