Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
There is no workaround.
The Scorched Wasteland is a huge area, with more enemies than I have seen in one area, lots of gathering points, and a huge mini-boss. I almost finished everything, and got jumped near the last gathering point. I made the mistake of throwing a mega bomb to try to finish the fight fast. Of course, the game locked up.
I alt-tab’d out to the task manager and found memory usage at 93%! Much more complex modern games never get anywhere near that. I think the game has a memory leak or is poorly optimized for PCs [hardly a surprise…].
The most likely workaround is to save before entering any huge/complex/busy areas, and then close the game down. Restart the game fresh, finish that one area, create a new save, and exit the game.
I tried that with the second attempt at Scorched Wasteland, and had no issues. It isn’t clear whether I just got lucky or the workaround worked. It is worth a try, if you plan to finish the game with as few headaches as possible.