Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
sorry for the late response. The material editor is a tricky one. Is the ship you're trying to adjust a vanilla content ship or a dlc content ship?
What I was aiming to do is to edit Koenos Dreadnought. It'd be looking to drop and level the "neck" of the ship to a straight connection.
After the midriff of the ship comes that upwards angled neck where the forecastle and the bow start from. I wanted to edit the ship model so the neck would be flattened, and therefore the forecastle and the bow would follow a flat long axis.
Would simply look better in my opinion. And like I said, I am unable to extract the model to a workable format for Blender, or re-introduce it to the game cause MaterialEditor isn't exactly co-operating with me =(