Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
sorry for the late response. The material editor is a tricky one. Is the ship you're trying to adjust a vanilla content ship or a dlc content ship?
What I was aiming to do is to edit Koenos Dreadnought. It'd be looking to drop and level the "neck" of the ship to a straight connection.
After the midriff of the ship comes that upwards angled neck where the forecastle and the bow start from. I wanted to edit the ship model so the neck would be flattened, and therefore the forecastle and the bow would follow a flat long axis.
Would simply look better in my opinion. And like I said, I am unable to extract the model to a workable format for Blender, or re-introduce it to the game cause MaterialEditor isn't exactly co-operating with me =(