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sorry for the late response. The material editor is a tricky one. Is the ship you're trying to adjust a vanilla content ship or a dlc content ship?
What I was aiming to do is to edit Koenos Dreadnought. It'd be looking to drop and level the "neck" of the ship to a straight connection.
After the midriff of the ship comes that upwards angled neck where the forecastle and the bow start from. I wanted to edit the ship model so the neck would be flattened, and therefore the forecastle and the bow would follow a flat long axis.
Would simply look better in my opinion. And like I said, I am unable to extract the model to a workable format for Blender, or re-introduce it to the game cause MaterialEditor isn't exactly co-operating with me =(