RimWorld

RimWorld

1,202 ratings
Research Tree (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
975.086 KB
3 Sep, 2023 @ 1:05pm
22 Jul @ 2:22am
60 Change Notes ( view )

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Research Tree (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
954 items
Description

Update of Fluffys mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1266570759

Added features
  • Added research-infocard, visible by Rightclick
  • Research can now be added/moved to the front of the queue with Ctrl+Leftclick
  • Added the current progress values on not finished projects
  • Locked camera when opening the research-window
  • Original research-window can be opened by holding shift
  • Added mod-option for when the tree should be generated, the default is now during game start
  • Added mod-option to pause the game when the tree is open
  • Added some caching of the research-nodes to avoid stuttering with large research-trees
  • Added scroll-wheel scrolling when holding Ctrl
  • Adapted some of the graphical tricks in ResearchPowl
  • Added a scroll-bar for the research-queue to be able to see all queued projects
  • Added dragging to reorder the search-queue, thanks to JiaRG
  • Added option to hide the "Missing Meme"-warning when selecting research
  • Fixed check for hiddenRequirements
  • Added selectable background color
  • Added option to not generate a research-tree, but still use the queue mechanic in the vanilla tree. Thanks to JiaRG

Compatibilities


[discord.gg]
[github.com]


A better research tree.

Features
- automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonists will automatically start the next project when the current research project completes. - search functionality to quickly find research projects.

FAQ
Can I add/remove this from an existing save? You can add it to existing saves without problems. Removing this mod will lead to some errors when loading, but these should not affect gameplay - and will go away after saving.

Why is research X in position Y? Honestly, I have no idea. The placement of projects (nodes) is automated to minimize the number of crossings between dependencies (edges), and reduce the total length of these edges. There are many possible scenarios in which this can lead to placements that may appear non-optimal. Sometimes they really are non-optimal, sometimes they just appear to be so. See also the technical section below for more information.

Can I use this with mod X Most likely, yes. Added researches and their requirements are automatically parsed and the tree layout will be updated accordingly. ResearchPal implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded.

This looks very similar to ResearchPal Yep. ResearchPal is based on a legacy version of this mod that was kept up-to-date by SkyArkAngel in the HCSK modpack. I haven’t worked on this mod in a long time, but I recently had some spare time and decided to give it another go. Feel free to use whichever you like better (ResearchPal has an entirely different layout algorithm). You can run both mods side by side to check out the different tree layouts, but be aware that the research queue will not work correctly if both mods are loaded.

Contributors
- Templarr: Russian translation - Suh. Junmin: Korean translation - rw-chaos: German translation - 53N4: Spanish translation - Silverside: Fix UI scaling bug for vertical text - shiuanyue: Chinese (traditional) translation - notfood: Implement techprint requirements - HanYaodong: Add simplified Chinese translation

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author and license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: queue, tree
964 Comments
coochieparade 21 Aug @ 8:32am 
this is amazing you're a lifesaver! I had so many mods I couldn't even see a lot of my research. and I don't think the lag is too bad and I'm on steam deck it's definitely perfectly usable for me!
Delta 21 Aug @ 4:22am 
I reset it in the settings and it fixed it.
Delta 21 Aug @ 3:46am 
For reasons unknown to me, the research interface has reverted to vanilla.
Mlie  [author] 20 Aug @ 6:45am 
@ChixenCounter No
CalamaBanana 20 Aug @ 6:40am 
I believe the compatibility with "Semi Random Research"
and with "Semi Random Research: Progression Fork" you mention in the description broke somewhere along the line. Neither of those open the Research Tree for me, only the vanilla tech tree.
ChixenCounter 20 Aug @ 6:11am 
Does this force 1.5 UI Scale?
Mlie  [author] 19 Aug @ 10:20am 
@Morcalvin No
Morcalvin 19 Aug @ 10:17am 
Does this display anomaly projects in the tree?
Mlie  [author] 17 Aug @ 1:23pm 
If it caused lag while playing the game I would look into it sooner but if its just when panning around in the research tree it will get a pretty low prio on the todo list tbh.
wildbuffalo 17 Aug @ 1:17pm 
yea until the lag is fixed I think I'll stick to semi random research, also the only reason I don't like the lag is because I can play with 280+ mods and almost zero lag but this one mod makes it go down by about 30 fps when its open