Stellaris

Stellaris

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Extra Districts
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8.614 MB
10 Apr, 2022 @ 6:24am
28 Aug @ 5:16am
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Extra Districts

Description
This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche"

See "Features list" about its features.
See "List of overwritten files and items" about overwriting.

Compatible mods list:
- "More Standard Districts" (not updated for Stellaris 4.0 yet)
- "Special Colonies Overhaul"
- "Planetary Wonders"
- "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)" (you need 4.0 update patch)
- "Planetary Diversity" and its submods

Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed.

Known issues
1: many ED districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations.

Future plan (not Undetermined, just thought)
1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4.0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts.
2: removing Dread Districts. On Stellaris 4.0, "Planetary Defenses" district specialisation provides Necromancer job slots.
3: Combining all Facility districts to district specialisations of one district ("Facility district"). Each planets have one district grid and you can have one facility district specialisation.
4: removing advanced resource districts (like Chemical Refinery). Stellaris 4.0.22 beta added district zones about strategic resource, so I am starting to think roles of ED advanced resource districts will be end.
5: converting Archeology District to district specialization. District specializations can increase resource cap directly, so things will be simple. Districts can't do it, so complicate mechanisms for it had to be created.
Popular Discussions View All (3)
7
11 Mar, 2023 @ 8:12am
Compatibility with other mods
FebHare
0
20 Jul @ 6:20pm
List of overwritten files and items
FebHare
0
11 Apr, 2022 @ 3:30am
Features list
FebHare
111 Comments
FebHare  [author] 15 Jul @ 3:38am 
@Касим I hadn't heard about that mod. So I have no idea about compatibility.
Касим 15 Jul @ 1:06am 
Is it compatible with " [4.0.*] More Zones (district specializations) " ? and BMV submods?
TY 14 Jul @ 7:33pm 
I use it too, idk why it's like this
FebHare  [author] 12 Jul @ 7:56am 
Actually, I depend totally on UI Overhaul Dynamic, about planet UI.
TY 12 Jul @ 3:22am 
Well, it's a UI issue. I don't know why my custom district has a smaller box than the vanilla districts.
FebHare  [author] 11 Jul @ 11:01pm 
Not so often. If you can use discord, I think some help channels might help you better.
TY 11 Jul @ 10:48pm 
I fixed it, but I encountered a new one. Are you in the modding discord?
FebHare  [author] 10 Jul @ 4:20pm 
@TY What's the issue you have? I think I can help, if it isn't too difficult.
TY 9 Jul @ 5:27am 
I've got some problems with modding districts, could I ask for your help, please?
fredrowe234 28 Jun @ 11:21am 
Neat Mod! I am surprised but happy you update it so quickly FebHare. Thanks