Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+10% move speed
+15%firing speed
-15%spin up
-20%damage
just saying..
+25% faster firing speed
-10% spin-up time
Cons:
-20% damage
-50% ammo collected from dispensers and dropped weapons
Maybe... 1.No movement speed debuf when charging
2.Charge time -10/20%
3.Damage penalty -50%
6.Firing speed +100%
7.Movespeed while not charging - 10/20%
8.Charge time max. 12 seconds
( i dunno if it should be 10% or 20% )
BTW Valve... ADD THIS ;)
as you move foward you gain momentum, taking you up to a total of +20% movement speed... so long as you don't spin the thing up
+15% fire rate
-10% damage
+25% more ammunition carried
=====================================================
Its a weapon like the GRU, where it gets you to the fron lines faster.
+20% faster move speed while deployed
Damage done creates Fury, alt-fire to activate Fury and deal critical hits for a short time
+20 max health on wearer
CONS:
-15% slower firing speed
-20% slower spin up time
No random critical hits
Volvo will never do that as it changes one of the core fundamentals of that class
- plus 30% speed when rotating
Cons:
- minus 30% rotate speed
-minus 20% attack speed
So what I am getting out of both of you is that this weapon seems to be focused on movement speed and firing speed. I want to say however, that if this is a locomotive referance, that it should be moving faster when it is activated then when it is not.
So.
+10% movement speed
+15% firing speed
+300% movement speed when spun up
-1 ammo per second to run the speed bonus when spun up
-15% damage penalty
this would be great for peeking around corners quickly and retreating while coving yourself