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Báo cáo lỗi dịch thuật
+10% move speed
+15%firing speed
-15%spin up
-20%damage
just saying..
+25% faster firing speed
-10% spin-up time
Cons:
-20% damage
-50% ammo collected from dispensers and dropped weapons
Maybe... 1.No movement speed debuf when charging
2.Charge time -10/20%
3.Damage penalty -50%
6.Firing speed +100%
7.Movespeed while not charging - 10/20%
8.Charge time max. 12 seconds
( i dunno if it should be 10% or 20% )
BTW Valve... ADD THIS ;)
as you move foward you gain momentum, taking you up to a total of +20% movement speed... so long as you don't spin the thing up
+15% fire rate
-10% damage
+25% more ammunition carried
=====================================================
Its a weapon like the GRU, where it gets you to the fron lines faster.
+20% faster move speed while deployed
Damage done creates Fury, alt-fire to activate Fury and deal critical hits for a short time
+20 max health on wearer
CONS:
-15% slower firing speed
-20% slower spin up time
No random critical hits
Volvo will never do that as it changes one of the core fundamentals of that class
- plus 30% speed when rotating
Cons:
- minus 30% rotate speed
-minus 20% attack speed
So what I am getting out of both of you is that this weapon seems to be focused on movement speed and firing speed. I want to say however, that if this is a locomotive referance, that it should be moving faster when it is activated then when it is not.
So.
+10% movement speed
+15% firing speed
+300% movement speed when spun up
-1 ammo per second to run the speed bonus when spun up
-15% damage penalty
this would be great for peeking around corners quickly and retreating while coving yourself