Team Fortress 2

Team Fortress 2

Little Dasha
Ragnarok 2014 年 11 月 3 日 下午 1:34
Stats?
Thinking:
+15% move speed
+20% firing speed
+15% crit chance

-50% ammo
-15% damage
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目前顯示第 1-15 則留言,共 28
Big iron 2014 年 12 月 21 日 上午 6:38 
the -15%damage not so problom with the +15% crit chance
Ragnarok 2014 年 12 月 21 日 上午 11:04 
引用自 GOS DVIRGAMEWORLD
the -15%damage not so problom with the +15% crit chance
Maybe -25% damage? I dunno.
doodledav 2014 年 12 月 21 日 下午 12:34 
I think stats based around speed would fit better ( because its a tractor)
+10% move speed
+15%firing speed
-15%spin up
-20%damage
just saying..
Ragnarok 2014 年 12 月 21 日 下午 12:47 
turn the spin up to an increase and add in -10% health and we have a well balanced weapon, I think.
XM1V1 2014 年 12 月 22 日 下午 2:18 
Pros:
+25% faster firing speed
-10% spin-up time

Cons:
-20% damage
-50% ammo collected from dispensers and dropped weapons
Ragnarok 2014 年 12 月 22 日 下午 3:06 
Hmmm.....purpose?
Fungus Chungus 2015 年 2 月 4 日 上午 6:36 
引用自 TPTGC Target Practice
Thinking:
+15% move speed
+20% firing speed
+15% crit chance

-50% ammo
-15% damage


Maybe... 1.No movement speed debuf when charging
2.Charge time -10/20%
3.Damage penalty -50%
6.Firing speed +100%
7.Movespeed while not charging - 10/20%
8.Charge time max. 12 seconds


( i dunno if it should be 10% or 20% )


BTW Valve... ADD THIS ;)

最後修改者:Fungus Chungus; 2015 年 2 月 4 日 上午 6:39
-10% Movement speed (on spawn)
as you move foward you gain momentum, taking you up to a total of +20% movement speed... so long as you don't spin the thing up
+15% fire rate
-10% damage
+25% more ammunition carried
=====================================================
Its a weapon like the GRU, where it gets you to the fron lines faster.
Blof 2015 年 3 月 28 日 上午 6:52 
PROS:
+20% faster move speed while deployed
Damage done creates Fury, alt-fire to activate Fury and deal critical hits for a short time
+20 max health on wearer

CONS:
-15% slower firing speed
-20% slower spin up time
No random critical hits
XM1V1 2015 年 3 月 28 日 上午 9:13 
引用自 Seacaber ⇄
PROS:
+20% faster move speed while deployed
Damage done creates Fury, alt-fire to activate Fury and deal critical hits for a short time
+20 max health on wearer

CONS:
-15% slower firing speed
-20% slower spin up time
No random critical hits
Instead of Alt-fire, it has to be reload. Alt-fire for the Heavy makes you spin up the minigun. However, if Fury is activated by reload, like the Hitman's Heatmaker, there wouldn't be any controls mixup.
Inspector_Balloonicorn 2015 年 5 月 16 日 下午 3:40 
Can we have a minigun idea that doesnt involve changing his movespeed...

Volvo will never do that as it changes one of the core fundamentals of that class
最後修改者:Inspector_Balloonicorn; 2015 年 5 月 16 日 下午 3:40
LarryMoments 2015 年 6 月 21 日 下午 2:44 
Pros:
- plus 30% speed when rotating
Cons:
- minus 30% rotate speed
-minus 20% attack speed
exala 2016 年 7 月 11 日 下午 9:48 
引用自 TPTGC The Only Friendly
Thinking:
+15% move speed
+20% firing speed
+15% crit chance

-50% ammo
-15% damage


引用自 doodledav
I think stats based around speed would fit better ( because its a tractor)
+10% move speed
+15%firing speed
-15%spin up
-20%damage
just saying..

So what I am getting out of both of you is that this weapon seems to be focused on movement speed and firing speed. I want to say however, that if this is a locomotive referance, that it should be moving faster when it is activated then when it is not.

So.
+10% movement speed
+15% firing speed
+300% movement speed when spun up
-1 ammo per second to run the speed bonus when spun up
-15% damage penalty

this would be great for peeking around corners quickly and retreating while coving yourself
The Mikening 2016 年 7 月 12 日 上午 1:15 
Make it a cannon (it makes sense you know)
PanzerFartinWagen 2016 年 7 月 15 日 上午 6:00 
the only stat needed is "spreads pain and suffering"
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