Team Fortress 2

Team Fortress 2

Little Dasha
Ragnarok 3. nov. 2014 kl. 13:34
Stats?
Thinking:
+15% move speed
+20% firing speed
+15% crit chance

-50% ammo
-15% damage
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Viser 1-15 af 28 kommentarer
Big iron 21. dec. 2014 kl. 6:38 
the -15%damage not so problom with the +15% crit chance
Ragnarok 21. dec. 2014 kl. 11:04 
Oprindeligt skrevet af GOS DVIRGAMEWORLD:
the -15%damage not so problom with the +15% crit chance
Maybe -25% damage? I dunno.
doodledav 21. dec. 2014 kl. 12:34 
I think stats based around speed would fit better ( because its a tractor)
+10% move speed
+15%firing speed
-15%spin up
-20%damage
just saying..
Ragnarok 21. dec. 2014 kl. 12:47 
turn the spin up to an increase and add in -10% health and we have a well balanced weapon, I think.
XM1V1 22. dec. 2014 kl. 14:18 
Pros:
+25% faster firing speed
-10% spin-up time

Cons:
-20% damage
-50% ammo collected from dispensers and dropped weapons
Ragnarok 22. dec. 2014 kl. 15:06 
Hmmm.....purpose?
Fungus Chungus 4. feb. 2015 kl. 6:36 
Oprindeligt skrevet af TPTGC Target Practice:
Thinking:
+15% move speed
+20% firing speed
+15% crit chance

-50% ammo
-15% damage


Maybe... 1.No movement speed debuf when charging
2.Charge time -10/20%
3.Damage penalty -50%
6.Firing speed +100%
7.Movespeed while not charging - 10/20%
8.Charge time max. 12 seconds


( i dunno if it should be 10% or 20% )


BTW Valve... ADD THIS ;)

Sidst redigeret af Fungus Chungus; 4. feb. 2015 kl. 6:39
The Chartruce Rabbit 28. mar. 2015 kl. 3:21 
-10% Movement speed (on spawn)
as you move foward you gain momentum, taking you up to a total of +20% movement speed... so long as you don't spin the thing up
+15% fire rate
-10% damage
+25% more ammunition carried
=====================================================
Its a weapon like the GRU, where it gets you to the fron lines faster.
Blof 28. mar. 2015 kl. 6:52 
PROS:
+20% faster move speed while deployed
Damage done creates Fury, alt-fire to activate Fury and deal critical hits for a short time
+20 max health on wearer

CONS:
-15% slower firing speed
-20% slower spin up time
No random critical hits
XM1V1 28. mar. 2015 kl. 9:13 
Oprindeligt skrevet af Seacaber ⇄:
PROS:
+20% faster move speed while deployed
Damage done creates Fury, alt-fire to activate Fury and deal critical hits for a short time
+20 max health on wearer

CONS:
-15% slower firing speed
-20% slower spin up time
No random critical hits
Instead of Alt-fire, it has to be reload. Alt-fire for the Heavy makes you spin up the minigun. However, if Fury is activated by reload, like the Hitman's Heatmaker, there wouldn't be any controls mixup.
Can we have a minigun idea that doesnt involve changing his movespeed...

Volvo will never do that as it changes one of the core fundamentals of that class
Sidst redigeret af Inspector_Balloonicorn; 16. maj 2015 kl. 15:40
LarryMoments 21. juni 2015 kl. 14:44 
Pros:
- plus 30% speed when rotating
Cons:
- minus 30% rotate speed
-minus 20% attack speed
exala 11. juli 2016 kl. 21:48 
Oprindeligt skrevet af TPTGC The Only Friendly:
Thinking:
+15% move speed
+20% firing speed
+15% crit chance

-50% ammo
-15% damage


Oprindeligt skrevet af doodledav:
I think stats based around speed would fit better ( because its a tractor)
+10% move speed
+15%firing speed
-15%spin up
-20%damage
just saying..

So what I am getting out of both of you is that this weapon seems to be focused on movement speed and firing speed. I want to say however, that if this is a locomotive referance, that it should be moving faster when it is activated then when it is not.

So.
+10% movement speed
+15% firing speed
+300% movement speed when spun up
-1 ammo per second to run the speed bonus when spun up
-15% damage penalty

this would be great for peeking around corners quickly and retreating while coving yourself
The Mikening 12. juli 2016 kl. 1:15 
Make it a cannon (it makes sense you know)
PanzerFartinWagen 15. juli 2016 kl. 6:00 
the only stat needed is "spreads pain and suffering"
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