Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan








I'll look into it for vanilla ones, if you want me to test with the modded ones you tried then link them :P
EDIT:
Oh, yep, after some deep digging I found what it actually does.
The sensor radius is just the radius it finds entities at.
Cutout radius is the regular mining one and it gets multiplied by various (hardcoded) numbers depending on what you're hitting:
Voxel + right click (no ore collection) = x3
Character = x0.800000011920929
FloatingObject = x1.3300000429153442
So, yeah... not gonna print all of those, I'll just do the no-ore one as 3x and adjust overlays to match.
Thanks for bringing this to my attention :}