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Rapporter et oversættelsesproblem
I'm not able to recreate the issues. Regarding discounted building costs, you might have a follower/ancillary/item that is granting discounted construction. For disappearing buildings, are you sure that you are constructing it in a new slot and not "swapping" your building for another? For example, if you hover a constructed Shaman building and select another purple-line structure, it will replace your building, not add a new one.
Executing mod function ll_lore_building_events()
ERROR: ll_lore_building_events() failed while executing with error:
[string "script_lib\mod\ll_lore_building_library.lua"]:1166:
attempt to index local 'table_to_pass' (a nil value)
The error triggers when starting up a new campaign.
It would be fantastic if these mods could work together without issues - do you think compatibility might be possible?
Thanks for your time and work on the mod!
No, you can build all of them. You just need to select an empty construction slot to build it in. "Swapping" is to replace buildings you've already constructed.
Are you running additional mods that affect buildings? I've never seen the issue you're experiencing and can't recreate it on my end.
found some bugs:
Steppe Trackers mismatch axe holding during some idle animation.
https://ibb.co/WW4y0NRL
Some Hung Spawneater ROR units lose their body paint when they`re close to camera.
https://ibb.co/n8YxFwt5
Black Wind loses his black shroud when it is on the ground. Also his black shroud has major performance impact.
https://ibb.co/G40T4nk2
Hung Ambusher has no rider on 3D portrait.
https://ibb.co/fGzMLQxW
Hung Horsemaster has 2 bow variants during some of their idle animation.
https://ibb.co/RkXKD105
https://ibb.co/bjDk6zjK
https://ibb.co/v4MQQ0wR