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Well, yeah, I could make a bomb entity that bots will try to pick up and use it to kill the teams. That could work.
However, what would the tank even do if it didn't have a bomb? It'd just sit there and soak up bullets. The bomb is it's only attack, so getting rid of it would make it useless.
Those are some things I'd like to do - which animations in particular are the most choppy?
Also, determining where an engineer should put his base is a bit of a tricky problem to solve. With the Intelligence or capture points, it's easy, just build near the point. However, if it's just a team death match, how do you pragmatically determine where the base should go? I'm curious to hear your thoughts.