Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
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MrNiceGuy518  [udvikler] 16. aug. kl. 13:19
The 2025 Update
Hey everyone, I'm excited to announce that the long-awaited 2025 update is in active development! There's a lot to do, and I want to make this one as slick and shiny as I can for you all. No promises on an exact release date so far, but I'd say at the current rate of progress it shouldn't be more than two months. Stay tuned!
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MrNiceGuy518  [udvikler] 16. aug. kl. 13:21 
I'll post updates and answer questions here, looking forward to hearing from you guys!
Voidin 17. aug. kl. 8:51 
:steamthumbsup:
Combine 19. aug. kl. 10:33 
:steamhappy:
what about make the MVM robots deploy a bomb?
Also disable function for tank deploying bomb
MrNiceGuy518  [udvikler] 20. aug. kl. 11:08 
Oprindeligt skrevet af Demo:
what about make the MVM robots deploy a bomb?
Oprindeligt skrevet af Demo:
Also disable function for tank deploying bomb

Well, yeah, I could make a bomb entity that bots will try to pick up and use it to kill the teams. That could work.

However, what would the tank even do if it didn't have a bomb? It'd just sit there and soak up bullets. The bomb is it's only attack, so getting rid of it would make it useless.
MrNiceGuy518  [udvikler] 20. aug. kl. 11:23 
Also folks, optimization is a big goal right now. If anybody has any tips on how to make the code run faster, that would be immensely helpful. If you don't know anything about that, just tell me what causes the most lag and I'll do my best to address it.
Are you going to try targeting animations fixes? As well allowing engineer to actually go out and seek a place to put a nest down instead doing at spawn? :gorlak:
MrNiceGuy518  [udvikler] 20. aug. kl. 20:55 
Oprindeligt skrevet af DeliciousProlapseJuice:
Are you going to try targeting animations fixes? As well allowing engineer to actually go out and seek a place to put a nest down instead doing at spawn?

Those are some things I'd like to do - which animations in particular are the most choppy?

Also, determining where an engineer should put his base is a bit of a tricky problem to solve. With the Intelligence or capture points, it's easy, just build near the point. However, if it's just a team death match, how do you pragmatically determine where the base should go? I'm curious to hear your thoughts.
Will we be getting the gunslinger and mini sentries? i'd really like to see them tbh. (also rescue ranger being able to be used by engineers to repair buildings would be really cool as well)
Oprindeligt skrevet af GameWorldReality:
Will we be getting the gunslinger and mini sentries? i'd really like to see them tbh. (also rescue ranger being able to be used by engineers to repair buildings would be really cool as well)
And also the wrangler would be cool to see as well (idk if it could be done but it would be really cool)
@MrNiceGuy, I actually have some codes that you can implement that people already want.
MrNiceGuy518  [udvikler] 21. aug. kl. 11:21 
Oprindeligt skrevet af ヅSakiyaNoombaヅ:
@MrNiceGuy, I actually have some codes that you can implement that people already want.

I'll add you and we can discuss this further
Do you think a way to make PAYLOAD would be possible?. could be like a tool or something
Sidst redigeret af GameWorldReality; 21. aug. kl. 12:02
MrNiceGuy518  [udvikler] 21. aug. kl. 12:46 
Oprindeligt skrevet af GameWorldReality:
Do you think a way to make PAYLOAD would be possible?. could be like a tool or something

Ooh, that's a pretty tall order. Hard maybe.
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