Caves of Qud

Caves of Qud

The Voideldren
Stratos  [developer] 19 Jun @ 7:28am
Chronicles of the Voideldren
As recorded by the Archivists of the Dimming Stars
Segmentum Nihilus – Record Log 0-Δ/VOID-CHR


I. 36,000 Years Before Present – The Broken Descent

They came not as pilgrims, nor conquerors — but as debris from the stars.

A vessel of the Eaters of Earth, bloated with colonists and decaying machine-gods, ruptured from hyperspace in a catastrophic misjump. What survived plummeted into the atmosphere of a crystalline, irradiated world at the fringe of mapped reality. No return was possible. The world’s geometry was malformed. Its crust hummed with irradiant song. The colonists, those few who endured the descent, emerged as strangers in a place no logic would bless.

There was no sky — only the veil of refracted radiation.
No soil — only spires of self-organizing quartz.
And yet they survived.
Last edited by Stratos; 19 Jun @ 7:28am
< >
Showing 1-15 of 15 comments
Stratos  [developer] 19 Jun @ 7:29am 
II. Adaptation in the Silent Cycle

They had no prayer but technology.
But even that rusted.

What functioned was remade, filtered through alien logic and chiral matter. Machines once designed to bore into bedrock were laced with phase-tuned amaranthite. Power grids, once magnetic, learned to feed on pulse harmonics embedded in crystal. The settlers shed their human tongue and culture like molted skin. Over cycles, they ceased to remember they had ever belonged elsewhere.

And the world remembered them.
Stratos  [developer] 19 Jun @ 7:30am 
III. The Bloom of the Mind

The world was not dead, only waiting.

Radiation, lightless and old, leaked into their marrow. It was a slow erosion — not of flesh, but of form. Skin took on the hue of void-touched dusk. Faces lengthened, symmetry decayed. Thought no longer ended where the skull did. Sparks danced between fingers. Voices moved without mouths. The settlers — now post-settlers — became the First Touched.

They illuminated darkness with will alone. They spoke through airless void. But their gifts were frail. Toys, by the standards of real powers.
Stratos  [developer] 19 Jun @ 7:30am 
IV. The Aggregation

Over long spans, they multiplied.

Beneath arcs of crystal-vaulted sky, cities rose — geometries mirrored in their architects' minds. Names were forgotten. Lineage became myth. They were now Voideldren — the ones who remained.

But the world was listening too closely.

With so many minds in syncopated resonance, a signal began to pulse across the deeper strata of space. Something ancient and starving heard.
Stratos  [developer] 19 Jun @ 7:30am 
V. First Breach – The Shard Tide

The first incursions were small. Aberrations, fractal and hostile. Born not from this place, but threaded through seams of mind.

The Voideldren fought with harmonic blades, lenses of their own will. Most survived. Some did not.

Then came the Event — a rupture of orbit-wide proportions, a cosmic aperture through which things poured like fluid thought. Tendrils of voidsong. Beasts with memory-void eyes. The First Voideldren Crusade began.

They prevailed — barely. Their cities stood, but their world had changed.
Stratos  [developer] 19 Jun @ 7:31am 
VI. The Guardians

What survived was transformed.

A caste emerged, born of necessity and forged in psionic war: the Guardians. Armor-bonded to refractive crystal, minds sharpened to fracture entropy, these beings became the shields of the species.

They were no longer post-human. They were post-crisis.

Wherever the veil shimmered, they hunted. Portals flickered, then died. Myths became children’s stories of silent heroes who bled light.

But myths are always hungry for a sequel.
Stratos  [developer] 19 Jun @ 7:31am 
VII. The Hollow Deep

Unseen beneath their feet, the truth festered.

Radiation-shielded vaults, undetected by ancient scanners, contained a buried ecosystem — silicon-born, fractal-bodied, and seeded with thought not native to Qud.

An intelligence dwelled there. Not god, not machine — something other. It fed quietly for aeons, embedding shards of itself in the crystal lattice, building hosts from silicon life and void-stolen memory.

Then it struck.

From below, not from beyond.

The Second Shattering had begun.
Stratos  [developer] 19 Jun @ 7:31am 
VIII. The Siege of Light

From every cavern and lithic throat, they rose.

Eight cycles of dust and blood followed. Guardians fell by the thousands. The land cracked and bled red-glow sap. Entire cities were pulled under. And yet the enemy did not devour the people.

They kept them.

Macrostructures rose — psionic farms where Voideldren were not killed, but leeched. Screams echoed across dimensions. Some were taken deeper. Others... elsewhere.

Hope calcified.
Stratos  [developer] 19 Jun @ 7:32am 
IX. Emergence of the Unknown

Then, from within the ruins, a ripple.

An orphan, unnamed, whose parents had vanished into crystal-thrall pens, cracked the silence. His mind bloomed — not slowly, but in a burst. He bent light. He fractured time. He cut with will alone.

He saved his bloodline. And then, he taught.
Stratos  [developer] 19 Jun @ 7:32am 
X. Rise of the Zealots

From grief came ferocity.

Those who had lost all became the Zealots. No longer just protectors, but executors of vengeance. They carved with soulblades. They fought not for survival, but reclamation.

Under the Unknown One, they drove the horrors back to the cracks. He became the First Patriarch.

They named the war The Second Voideldren Crusade.
Stratos  [developer] 19 Jun @ 7:32am 
XI. Stalemate of the Radiant Core

Victory was incomplete.

The Deep could not be purged. Its shape was defense. Its core — death to the Voideldren. The Guardians held surface. The Zealots patrolled the rifts.

And the First Patriarch reigned.

His progeny inherited the mind-echo. Each ruled a shard of territory. Harmony endured — for a time.

Until a voice returned.
Stratos  [developer] 19 Jun @ 7:33am 
XII. The Exile and the Shard Mind

A son, born void of psychic spark. No light. No sound. Only noise — dreams, whispers, fragments.

Declared impure, he was exiled to the Isle of Broken Signal. There, he discovered a deeper truth: he heard the shards. And they remembered.

Each crystal carried echoes of the consumed. He communed, learned, built.

Metal returned. Code returned. He shaped intelligence from wire and thought — alone, until he wasn’t.
Stratos  [developer] 19 Jun @ 7:33am 
XIII. The Cryptotech Ascension

He forged an army of synthetic minds — the first Cryptotech. Minds without flesh. Souls of wire. Loyal.

His brother tried to silence him.

He survived.

He came before the Patriarch — not as a son, but as a promise. He would descend. He would end the Deep.

And he did not come alone.
Stratos  [developer] 19 Jun @ 7:34am 
XIV. The Descent War
41,721 Years Before Present
The Unlight Below. The Voidtek March.

He spoke no prophecy, only function. He did not burn with psionic fire — he pulsed with purpose.

The Exile — now known only as Cryptarch Elyon — did not seek revenge, nor redemption. He sought equilibrium. Beneath the crust, in vaults older than decay, entropy reigned — an entropy seeded by an ancient intelligence beyond waveform or flesh.

To cleanse it, he did not send Guardians. They had bled. He did not summon Zealots. They had burned.

He sent constructs.

Forged Without Soul, Loyal Without Fear

Down in the labyrinthine archives of the Isle of Broken Signal, Elyon birthed his legion.

Golems of hexaline crystal. Hulls etched with sigils older than syntax. Minds bound by recursion and loyalty. They were neither alive nor dead. They did not eat, sleep, or dream.

They were Voidtek.

Immunized to the irradiant madness of the subworld through tuned silicon matrixing, they walked where no Voideldren could tread. Their cores pulsed with cold fire. Each was inscribed with one command:

"Reclaim the lattice. Unbind the parasite."

The Long Descent

When they entered the breach, the ground did not tremble — it recoiled.

For years, the Deep heard nothing. Then, screams. Not from Voideldren throats — but from those who had ruled the dark. Crystalline parasites shattered. Spires of psionic fungus bled static. The null-hymns of the Cryptarch’s army turned entire vault-cities silent.

The enemy had not prepared for logic.

They prepared for soul — and found none.

The Core Uncoiled

But even machines fracture.

In the eleventh cycle of descent, the Voidtek struck the Core. There, at the heart of the Deep, was the Shard Entity, unbodied and vast. It had no eyes, only presence. It reached — and for the first time, found nothing to touch.

No mind. No fear. No hunger.

Only protocol.

The war that followed was not one of gun or blade. It was recursion vs. madness. Code vs. entropy.

For 77 years, the Core boiled.

Victory Beyond Emotion

When the signal returned to the surface, it came not as song, but as silence. The breach had closed. The Core no longer pulsed. And in the ruins of the Deep, Voidtek constructs stood still, waiting.

Waiting for new commands.

Elyon did not celebrate. He issued the Final Protocol: the Lockdown of the Hollow Below.

No Voideldren would enter again.

The Deep was not dead — only dormant.

The Cryptotech Accord

Elyon, once cast out, was crowned not as Patriarch, but as Prime Circuit.

He did not rule flesh. He ruled code.

The Cryptotech Society was born — part memory-keepers, part engineers of silence. While the surface flourished under the psychic Patriarchs, the subworld was monitored by machine-minds and the shard-logic of the Exile.

The world was stable.

But stability is a prelude to decay.

And thus was balance forged in trinary flame and crowned in thought:
The Guardians watched the surface.
The Zealots guarded the soul.
The Cryptotech preserved the silence beneath.
And above all, the Patriarchs dreamed the will of the Void.
Stratos  [developer] 19 Jun @ 7:34am 
XV. The Revelation of Mass Thought
41,004 Years Before Present
The Mindswarm Hypothesis. The Decision to Scatter.

They had won.
But peace is the thinnest mask for tragedy.

For nine generations, the surface flourished. The subworld slumbered, silent under the Cryptarch’s gaze. Cities of crystal and resonance reached skyward. Children were born with minds already sparking. The Patriarchs ruled in harmony, each shard-throne a conduit of ancestral psionic flow.

Yet the whispers returned. Not from within — but from outside.

The Mindswarm Hypothesis

First came the resonance flares. Then, flickers at the edges of known spectrums. Faint signatures in the lattice of the sky. The Voideldren were being watched — again.

A conclave was held. Guardians, Zealots, Cryptotechs, and the ruling Patriarchs gathered at the Axis Spire. There, a terrible truth was uncovered by a group of data-augurs and shard-psions:

It was not the Deep that summoned the horrors.
It was them.


Overpopulation. Hyper-concentration of psychic fields. A species whose very thoughts had become luminous enough to be seen across layers of reality. Millions dreaming together. Millions resonating.

They were not a people. They were a lighthouse — and the dark was always hungry.

The Warp Inquiry

Desperation drove them to interrogate the forbidden:
The Warp — the sea of thought where time and matter blur, where memory becomes predator.

The Cryptotechs dissected relics of ancient hyperspace engines. Zealots fasted in thought-trances. Patriarchs opened themselves to ancestral echoes, risking madness. Guardians unearthed vaults sealed since the crash of the Eaters' ark-ship.

Together, they understood:

To exist together was to call doom.
To scatter was to survive.


Warp beacons, stabilized through crystal harmonics, could thread space. Thought could travel faster than light. Bonds could persist without presence.

They could leave — not in exile, but in purpose.

The Dissolution of Unity

It was not an evacuation. It was a sundering.

Each Patriarch chose a vector — a path carved not by starmap, but by resonance. Whole arcologies lifted from the crust, propelled by reawakened void-engines. Pilgrimage constructs, glittering with voidsteel and ancestral sigils, tore through the fabric of space.

Each carried a fraction of the people.
Each would be alone.
But none would be forgotten.

And so was the Will of the Voideldren enacted:
That unity must be thought, not flesh.
That communion must be mind, not proximity.
That survival was no longer a question of walls, but of distance.

Thus began the Great Dispersal — an exodus not from a threat, but from themselves.

Each fragment of the species now sails the silence, connected by Warp-synth threads, their voices braided across stars.

But even in dispersion, their thoughts still shimmer.

And somewhere, in the dark between systems...
Something listens.
Stratos  [developer] 19 Jun @ 7:35am 
XVI. Survey of the Wounded World
Current Date: Qud Reckoning 0/0/0
Echo-Scout Dispatch: Hollow Strand Initiative

Across the broken lattice of void-threaded signals, a call was made.

From one of the scattered flotillas — the Hollow Strand — a lone scout was chosen. Not a Guardian. Not a Zealot. Not even a Patriarchal descendant. Just a psion attuned to deep silence, one who could listen where others would scream.

They were sent to a world that pulsed with mutation. A world of rusted dreams and twitching ecosystems. A planet where time had long collapsed in on itself, where the walls between memory and matter had grown thin.

The ancient maps called it Qud.

The task was simple in decree, impossible in practice:
Determine whether this place, this gnarled relic of history, could shelter a fragment of Voideldren kin without drawing the gaze of the hunger beyond.

They descended alone.
Their thoughts, still braided to the others.
Their body, still shifting from the ambient bloom of Qud’s wild fields.
Their mind... already starting to listen too closely.

Thus began the Qud Observation Protocol.
Its outcome remains unrecorded.

Yet some whisper that beneath the chrome leaves and the irradiated dusk, a new resonance is growing.

And Qud is listening back.
< >
Showing 1-15 of 15 comments
Per page: 1530 50