Caves of Qud

Caves of Qud

The Voideldren
33 Comments
Stratos  [author] 25 Aug @ 6:53am 
Hi, the mod wasn’t meant to introduce new enemies — these units are actually intended as followers you can obtain through the proper skills. However, the game automatically categorized them as enemies as well. Since they can be summoned as followers, and to prevent XP farming by repeatedly summoning and killing them, they don’t grant any XP. I’ll probably need to find a way to remove them from the enemy list, but I’d like to hear your opinion on this.
Quiiliitiila 25 Aug @ 12:13am 
Are the new enemies added by the mod supposed to grant XP on kill? Every one I've fought (most are moderately difficult for early to mid level characters) do not give any XP on kill, and they rarely drop any loot, when they do it's often times low level scrap (A,B,C or D).

Consider adding XP to these guys, and/or buffing the loot from a kill.
Stratos  [author] 6 Aug @ 3:08am 
New version uploaded. Finally I found a way to avoid the bug when controling a crusader and saving/loading the game.
Stratos  [author] 31 Jul @ 10:55am 
Hi, I am improving the description of several skills. Please tell me if there is any specific skill difficult to understand.
heavy metal lesbian 29 Jul @ 1:22pm 
no problem! like I said, very excited to see more of this mod. it's really creative and cool :3
Stratos  [author] 29 Jul @ 2:22am 
HI, thanks for your feedback. I think you are right and will try to fix this soon.
heavy metal lesbian 28 Jul @ 6:59pm 
(in particular, tempereance/heritage/ancestral energy and ancesteral energy dice, and the fact AE is constantly abbreviated. it makes the entire thing kind of a headache to learn)

hope to see more of this mod! :3
heavy metal lesbian 28 Jul @ 6:45pm 
this is immensely cool, but it really needs some kind of guide. I've been playing around with it for a few hours, and I am still not sure of a lot of the terminology, and what it does or means. Definitely needs that skill manual. I'm almost entirely blind as to what some stuff means, and am guessing with some of the rest.

Lots of fun, so far, though.
Stratos  [author] 27 Jul @ 3:02am 
Hi esran2, I tried to solve your balance issue with the new upload:
– New Heritage and Legacy System:
The way the Patriarch's "embrace" skills work has changed:
Before, using an embrace skill would automatically increase your stats.
Now, using an embrace skill has a chance to increase your stats, and that chance depends on your Legacy value.
How it works:
Legacy slowly grows over time and reflects your current potential to gain stat boosts.
Heritage is a permanent baseline—Legacy can never go below your Heritage.
In many cases, when you use Legacy (for example, through certain abilities), Legacy gets reset back to your Heritage level.
So the system now rewards building up your Legacy over time and using it strategically, instead of guaranteeing stat boosts every time.
Stratos  [author] 19 Jul @ 1:16am 
Thanks esran2; I will consider your advice.
esran2 17 Jul @ 9:13am 
It seems difficult to balance spending skill points to get int, since int gives more skill points. At a certain point you can get more skill points by spending skill points then it costs. I think it needs to cost more skill points each time you buy it, like how some other abilities cost more water each time you use it.
Stratos  [author] 16 Jul @ 10:51pm 
Hi esran2, thank you for your feedback! Yes, the current behavior is intentional — lower-tier Embraces can be purchased multiple times. However, to improve balance, I’m planning to rework them into percentage-based stat boosts. The exact percentage will scale with the Patriarch’s new Heritage attribute, making the progression more balanced while still allowing for endless growth. I'm still working on a way to have the Patriarch’s Heritage increase upon discovering historical sites.
esran2 16 Jul @ 10:05am 
Is it intentional that the elder's embrace skills can be bought multiple times, for example buying warrior allows you to rebuy scholar and vice versa? If so, this is a balance issue since scholar gives int which gives skill points, I think it should be changed so that they can only be bought once.
Stratos  [author] 10 Jul @ 7:34am 
The next major step is to finish and balance the Patriarch skill tree. This will bring new dynamics to the Voideldren, focusing on command, diplomacy, spiritual authority, and the pursuit of infinite growth through deeper communion with the Ancestors.
Stratos  [author] 10 Jul @ 7:34am 
V 0.54 Uploaded
This update brings a major milestone in the development of the Guardian path. First and foremost, it resolves a significant bug that was affecting some players during recent sessions—thank you to everyone who reported it and helped track it down. Stability and performance should now be much smoother.
But more importantly, the Guardian skill tree is now officially complete. Every ability, synergy, and passive effect I had envisioned for this class has been implemented. This includes several mechanics that were long in the works, finally bringing the Guardian’s playstyle to its intended depth and strategic potential as a tank. Whether you prefer defensive absorption, energy efficiency, or support-through-resistance, the tree now supports a wide variety of builds.
Stratos  [author] 2 Jul @ 11:22pm 
I have uploaded a new version. Some skills have changed so, in case you have problems with your curren save, try to remove the skill and buy it again (mod skill gone)
HeartPirate 27 Jun @ 10:34pm 
ah prob sorry bot that
Stratos  [author] 26 Jun @ 2:20pm 
That is working on my side. Are you mixing mods? thanks.
HeartPirate 26 Jun @ 9:50am 
thankss greattttt to hear also on crusaders... not getting exp .... when killing mobs not sure it prob just me
Stratos  [author] 25 Jun @ 11:47am 
Hi HeartPirate, thank you for your feedback!

I hadn’t considered the issue of companions getting lost in vortexes — that’s a great point. I also plan that Crusaders will increase your Glimmer, so yes, I’ll definitely look into implementing a proper “companion destruction” or dismissal mechanic.

Regarding your question: “and are some skills intentionally able to spam learn for mutation points ?” — if you’re referring to the skill called "XXX Embrace", then yes, with enough SP you can currently exploit it to gain MP repeatedly (and also WIS, STR and INT points). This was intended as a long-term mechanic, butI’ll be nerfing it in the next version.
HeartPirate 25 Jun @ 6:21am 
and cant wait to try your new skill... on void slaves thou .... once i can save after controlling them
HeartPirate 25 Jun @ 6:18am 
or a skill to kill active void tek to get my AE back.....and are some skills intentionally able to spam learn for mutation points ?
HeartPirate 25 Jun @ 6:07am 
sooo i kinda got op with getting clones spaming nectar mixed with synaptic haha mixed with the armor skill lolz ..... but its qud so who knows what will happen ..... one issue... is there a way you can implement a summon skill to get back lost created voidtek companions ? i perma loss AE sorry typing on my steam deck haha
Stratos  [author] 21 Jun @ 12:54am 
Hi tn.rustamov,
It depends on how busy I am in real life, but I expect it to take around two weeks. Changing it is not too difficult but it takes a lot of time to test. I’ll be putting a lot of effort into balancing, so the mod will likely become a bit more challenging.
tn.rustamov 21 Jun @ 12:22am 
This looks awesome. I want to start new game play with your mod but seeing the promissed update I really want to wait for them. When are you planing to update for new skills and other?
Stratos  [author] 19 Jun @ 5:02am 
I am still working to fix the bug when exiting the game while dominating a crusader but at the moment I could not find the root cause. Also trying to balance Synaptic genesis.

I also have some new ideas that maybe will include in this update:

Guardian:
advanced voidward armor to resist elements: toughness value to resist fire, cold...
advanced voidward armor reflecting damage

Patriarch:
Heritage - New concept for patriarch probabilities. It can increase through skills or visiting historical sites.
Diplomacy to incrase reutations with factions at a big cost
More crusader variety
Stratos  [author] 19 Jun @ 5:01am 
Items changes:
- Gloom Prism: Now uses the floating nearby slot. Glimmer - 40.

Balance changes:
- Revelation of the Elders: Each use now increases its water cost by an additional 1000 drams of water. Now it can be located in the common tree instead of the Cryptotech tree.
- Charged Surge: Power increased with Ego instead of Willpower. Ego bonus laso multiplied by number of turns charging. It costs 5 AE plus 2 AE each turn being charged.

Life of Quality changes:
- Glimmer Modulation: Activating this ability now deducts 10 points from your maximum Ancestral Energy pool to decrease Glimmer by 10.

Bux fixes:
- Luminous veil not working when ancestral energy was too high.
Stratos  [author] 19 Jun @ 5:01am 
Thank you for your support HeartPirate, I am preparing a new big update:

New Skills:
Zealot new skills:
- Soulcleansing Ritual: The Voideldren channels all ancestral energy in a sacred rite, purging all corruption from their body and spirit, restoring inner balance and clarity.
- Phantom Blades: The Phantom Blades skill line enables the Voideldreni to generate psychic weapons when unarmed, scaling in damage, accuracy, and special properties with each tier. As the skill progresses, the blades gain improved response time, armor penetration, and phase synergy. At the final level, the user can enter a phase state and perform undetectable melee attacks directly from that condition, spending 20 ancestral energy.

New Items:
- Tesseract Reservoir: The Tesseract Reservoir is an ancient Voideldren containment vessel designed to store incomprehensible volumes of stasis-locked liquid within extradimensional space (6400 liquid can be stored here).
HeartPirate 18 Jun @ 10:41am 
hey all the mod is worth the download plz fave and like....great work man plzzzz plzzz keep updated
HeartPirate 6 Jun @ 8:52pm 
love this mod !!! great so far...
Ostrava of Boletaria 25 May @ 11:43pm 
oh this looks pretty cool
tolik 23 May @ 4:07pm 
nice mod ty
funerarium 22 May @ 5:33am 
wow this looks huge, thanks !!