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Consider adding XP to these guys, and/or buffing the loot from a kill.
hope to see more of this mod! :3
Lots of fun, so far, though.
– New Heritage and Legacy System:
The way the Patriarch's "embrace" skills work has changed:
Before, using an embrace skill would automatically increase your stats.
Now, using an embrace skill has a chance to increase your stats, and that chance depends on your Legacy value.
How it works:
Legacy slowly grows over time and reflects your current potential to gain stat boosts.
Heritage is a permanent baseline—Legacy can never go below your Heritage.
In many cases, when you use Legacy (for example, through certain abilities), Legacy gets reset back to your Heritage level.
So the system now rewards building up your Legacy over time and using it strategically, instead of guaranteeing stat boosts every time.
This update brings a major milestone in the development of the Guardian path. First and foremost, it resolves a significant bug that was affecting some players during recent sessions—thank you to everyone who reported it and helped track it down. Stability and performance should now be much smoother.
But more importantly, the Guardian skill tree is now officially complete. Every ability, synergy, and passive effect I had envisioned for this class has been implemented. This includes several mechanics that were long in the works, finally bringing the Guardian’s playstyle to its intended depth and strategic potential as a tank. Whether you prefer defensive absorption, energy efficiency, or support-through-resistance, the tree now supports a wide variety of builds.
I hadn’t considered the issue of companions getting lost in vortexes — that’s a great point. I also plan that Crusaders will increase your Glimmer, so yes, I’ll definitely look into implementing a proper “companion destruction” or dismissal mechanic.
Regarding your question: “and are some skills intentionally able to spam learn for mutation points ?” — if you’re referring to the skill called "XXX Embrace", then yes, with enough SP you can currently exploit it to gain MP repeatedly (and also WIS, STR and INT points). This was intended as a long-term mechanic, butI’ll be nerfing it in the next version.
It depends on how busy I am in real life, but I expect it to take around two weeks. Changing it is not too difficult but it takes a lot of time to test. I’ll be putting a lot of effort into balancing, so the mod will likely become a bit more challenging.
I also have some new ideas that maybe will include in this update:
Guardian:
advanced voidward armor to resist elements: toughness value to resist fire, cold...
advanced voidward armor reflecting damage
Patriarch:
Heritage - New concept for patriarch probabilities. It can increase through skills or visiting historical sites.
Diplomacy to incrase reutations with factions at a big cost
More crusader variety
- Gloom Prism: Now uses the floating nearby slot. Glimmer - 40.
Balance changes:
- Revelation of the Elders: Each use now increases its water cost by an additional 1000 drams of water. Now it can be located in the common tree instead of the Cryptotech tree.
- Charged Surge: Power increased with Ego instead of Willpower. Ego bonus laso multiplied by number of turns charging. It costs 5 AE plus 2 AE each turn being charged.
Life of Quality changes:
- Glimmer Modulation: Activating this ability now deducts 10 points from your maximum Ancestral Energy pool to decrease Glimmer by 10.
Bux fixes:
- Luminous veil not working when ancestral energy was too high.
New Skills:
Zealot new skills:
- Soulcleansing Ritual: The Voideldren channels all ancestral energy in a sacred rite, purging all corruption from their body and spirit, restoring inner balance and clarity.
- Phantom Blades: The Phantom Blades skill line enables the Voideldreni to generate psychic weapons when unarmed, scaling in damage, accuracy, and special properties with each tier. As the skill progresses, the blades gain improved response time, armor penetration, and phase synergy. At the final level, the user can enter a phase state and perform undetectable melee attacks directly from that condition, spending 20 ancestral energy.
New Items:
- Tesseract Reservoir: The Tesseract Reservoir is an ancient Voideldren containment vessel designed to store incomprehensible volumes of stasis-locked liquid within extradimensional space (6400 liquid can be stored here).