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Type: Activated on command
Energy Cost: 1000
Ancestral Energy Cost: 0
Cooldown: 50 turns
Duration: Instantaneous
Usable on World Map: No
- Intelligence reduces cost significantly, making it a strategic ability for high-INT builds.
- All summoned items are predefined and cannot be customized.
- Item appears in the nearest adjacent empty tile. If no space is available, the cast may fail.
Energy Cost: 1000
Ancestral Energy Cost: 5 + current SoulFlare Phase per turn.
Cooldown: 300 turns
Duration: Indefinite until deactivated, zone changes or not enough Ancestral Energy)
Usable on World Map: No
- Boosts all primary attributes (Strength, Agility, Toughness, Willpower, Ego, Intelligence) based on the Voideldren’s Ancestral Energy and the phase: 5% Max AE * SoulFlare Phase
- Increases movement speed by 25% for each SoulFlare Phase Phase
- Enables melee knockback on attacks: A knockback force is calculated as half the attacker's Strength modifier (minimum 1). If the defender fails a Strength saving throw, they are pushed backward. If the defender hits a wall, the wall may break and cause additional damage (10 HP). Non-wall solid blockers prevent knockback continuation.
* Each core attribute gets +15% bonus (5% × 3).
* Movement speed increases by 75% (25% × 3).
* Knockback is applied with every melee attack.
* Total activation cost = 1000 energy + 8 AE per round (5 base + 3 phase).
Energy Cost: 1000
Ancestral Energy Cost: 10
Cooldown: 500 turns
Duration: Instant
Usable on World Map: No
[]Generates 3d6 bits using the character’s level.[]Consumes (Level × 10 × Intelligence modifier) drams of fresh water.[]Displays a popup confirming the cost and result.[]Fails if the user lacks sufficient water.
[]Base water cost = 5 × 10 = 50 drams[]After INT discount (e.g., 50%), final cost = 25 drams- Produces a randomized bundle of 3d6 tinkering bits
Water cost reduction is influenced by Intelligence.
Ancestral Energy is only spent if the ability succeeds.
Intended for Voideldren characters focused on crafting and engineering progression.
Energy Cost: 0
Ancestral Energy Cost: 0
Cooldown: None
Duration: Always active while the skill is possessed
Usable on World Map: Not applicable
The user automatically ignores or reduces incoming damage depending on their Toughness. Toughness Bonus/2 damage ignored. No manual activation is required. The effect is tied to the skill's presence—removing the skill disables the armor.
Since it's passive and cost-free, it's ideal for Voideldren tanks and front-liners.
Energy Cost: 0
Ancestral Energy Cost: 0
Cooldown: None
Duration: Permanent while the skill is possessed
Usable on World Map: Not applicable
The shield absorbs damage types (likely physical, energy, psionic, or projectile). Absorption occurs automatically; the user sees damage reduction messages when triggered. The shield likely depletes or weakens as the ancestral energy is consumed.
Best paired with abilities that regenerate ancestral energy for sustained defense.
The effectiveness and absorption behavior depend on the AE pool’s internal implementation.
Energy Cost: 0
Ancestral Energy Cost: 0
Cooldown: None
Duration: Always active
Usable on World Map: Not applicable
The actual melee weapon is an invisible construct rendered in the hand slot.
No manual activation is needed — effects apply instantly upon gaining the skill.