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edit: oh, and your project looks beautiful so far, I'm turning off the conflicts to try it out!
edit2: Seems I was mistaken about the Caste term being the issue. Guess its just using the same subtype name at all. I'm going to add a note on mine about the conflict until I get around to renaming it
You can check your ancestral energy value in the bottom of the screen. If your ancestral energy is above zero, the shield should function.
Thanks for your feedback and please confirm me if it is working.properly.
Ok, awesome. I just had it activate and it worked like a charm! Thank you!
Bug part:
Feels like only a partial bug, but whenever I come across any of the larger-sprited creatures, they don't consistently display the whole sprite. Doesn't appear to have anything to do with being too close to a solid object or anything else I can determine. Just sometimes they don't show all up. A lot of the times, actually.
Opinion part:
It feels a bit off that the larger-sprited creatures have a regular size hitbox.
Suggestion part:
Somehow wizard together a script to give an option to toggle between big sprites and downsized ones for those who are (sadly) leaning away from using big sprites.
Had a lot of fun with your content! 10/10 would recommend this mod