XCOM 2
LWOTC Power T-800 + Russian Pack (2025)
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Modpack composition
The assembly is built and tested on XCOM 2 + WOTC + all DLC

Assembly base
- LWOTC
- Long War of The Chosen MOD Collection (aka Mod Jam by Tiaz). Why not its analogue Ted Jam - there are different reasons. The differences between the packages are 5-10% and I tried to take them into account.
- Community Highlander
Laatst bewerkt door lety4ayavoropaeva; 13 mei om 15:41
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lety4ayavoropaeva  [ontwikkelaar] 13 mei om 15:41 
Class Soldier (XCOM team)

Human Classes ~ 100 Variations
  • Kiruka's LWOTC Class Overhaul + Tedster's LWoTC Class Overhaul for Mod Jam/Ted Jam: Complete rework of 8 base LWOTC classes
  • Shadow Ops Classes For LWOTC: 8 new classes
  • Reshi's Requiem Classes for LWOTC: 6 new classes related to Requiem
  • [LWOTC] Proficiency Class Pack: 6 new soldier classes for WOTC that have some built-in skills based on their primary function or role that grow automatically as they gain experience and ranks. These classes can replace all the main functions of the 4 base game classes. + 2 updated faction soldiers
  • Proficiency Plugin: The MOCX Initiative: 5 new classes from MOCX recruits
  • ~ 10 new classes from Kiruka
  • ~ 15 new classes from Captain Pet Rock
  • ~ 40 new classes from other modders

Aliens on XCOM's Side ~ 30 variations
    Resistance fighter recruitment, from Advent, Covert Action or mission rewards
  • Playable XCOM 2 Aliens For LWOTC
  • Expanded Playable Aliens - LWOTC
  • something else...

Mechs and Robots ~ 40 variations
  • SPARK - Kiruka's SPARK Class Overhaul For LWOTC: basic all-purpose robot
  • MEC - MEC Troopers for LWOTC Redux: 9 specialized MEC
  • Buildable Units (LWOTC compatible): 19 cheap, limited-features robotic units

Additional development of our soldiers:
  • Augmentations/prosthetics (mod Augmentations + 9 more mods)
  • Genetic modification (mod [WotC] Gene Mods + 5 more mods)
  • Alien races of soldiers (mod Allies Unknown Redux² – LWOTC Compatible + 15 more mods. Allows recruitment of non-human resistance fighters via location scanning, mission rewards, black market, etc. ~10 additional races)
  • XCOM Psionics Overhaul V3 mod: after creating a psi lab, any of your operatives can pass a positive psionic potential test and learn psionic abilities.
  • combat training, barracks training
  • new traits
  • officer abilities
  • partners

Full list of units at the link to Google Drive[docs.google.com]
lety4ayavoropaeva  [ontwikkelaar] 13 mei om 15:42 
ADVENT, MOCX and raider factions

In total, there are about 120 mods. Many new aliens drop new corpses or items. Corpses can be researched for new technologies, weapons, items.

  • 13 raider factions that act as a third party during battles
  • Faction Heroes Sitrep: Resistance units intervene on your side
  • A BETTER Advent: an enemy and AI rework for XCOM2: War of the Chosen, adding many new enemies with their own abilities, behavior, and equipment.
  • The Requiem Legion: new powerful enemies from another dimension
  • Bio Division: new enemy packs with acid/poison abilities
  • Frost Legion: new enemies with frostbite effects
  • Black Legion: Black Legion from Warhammer 40k
  • Custodian Pack: new enemies with tank characteristics
  • The Hive: Hive Queen and her chryssalids
  • Children Of The King: 4 mini-bosses like Vipers
  • The MOCX Initiative: an XCOM analogue fighting on the side of ADVENT
  • WorldWarLost: new cool zombies
  • many separate new Aliens and their improvements

+ [WOTC] AI to AI Activations: AI can fight other groups (resistance, raider factions) without waiting for you to appear in the field of view
Laatst bewerkt door lety4ayavoropaeva; 14 mei om 16:03
lety4ayavoropaeva  [ontwikkelaar] 13 mei om 15:50 
Other mods of the collection
  • ~ 50 mods related to ability
  • ~ 30 mods related to the Avenger
  • ~ 120 mods providing bridges, fixes, acceleration and other improvements for more comfortable gameplay
  • ~ 125 mods related to new items, weapon improvements, inventory slots
  • ~ 70 mods improving and expanding the functionality of the interface
  • ~ 30 mods related to mission maps
  • ~ 15 mods with other improvements to tactical missions
  • ~ 140 cosmetic mods
  • ~ 10 mods for new voices, translations
  • Photobooth - new poses, options, interface (7 mods)

Loot
  • [WOTC] TeslaRage's Loot Mod: This mod introduces chests that drop from enemy kills that can reward XCOM weapons/armor with random upgrades (Diablo style)
  • Extract Corpses WOTC: Remove corpses from the battlefield so you can use the bodies even if you have to extract due to a mission.

Graphics and cosmetics
  • [WOTC] [FINAL] Unrestricted Customization Redux: (similar to Project DollHouse), but less buggy
  • [WOTC] Invisible Body Parts For All (v1.3): should support dependencies on other %invisible%
  • [WOTC] XSkin by Iridar: Allows you to change the appearance of individual weapons through the in-game interface.
  • [WOTC] Iridar's Appearance Manager: Adds new features to the Character Pool and a new interface for managing unit appearances, as well as an automated Uniform Manager.
  • [WOTC] WSR Weapon Skin Replacer - Core: This mod contains code necessary for other mods to be able to modify templates for characters, items and abilities.
Laatst bewerkt door lety4ayavoropaeva; 13 mei om 15:58
lety4ayavoropaeva  [ontwikkelaar] 13 mei om 16:06 
What known major mods are not included in the collection
Laatst bewerkt door lety4ayavoropaeva; 13 mei om 16:06
lety4ayavoropaeva  [ontwikkelaar] 13 mei om 16:07 
reserv
I would suggest switching from Quick Soldier Info to Rusty's Soldier Icons Redux. QSI can cause crashes and camera locks.
lety4ayavoropaeva  [ontwikkelaar] 31 mei om 14:31 
Origineel geplaatst door Deacon Ivory:
I would suggest switching from Quick Soldier Info to Rusty's Soldier Icons Redux. QSI can cause crashes and camera locks.

Thanks for the offer.
[WOTC] Select Soldier Icons Redux is also in the collection. And judging by the comments, QSI causes problems only with the mission to protect the Avenger. You can disable the mod there. In any case, in the installation instructions I indicated that this mod is optional, if you don't like it, you can disable it.
Why I left it for myself: I like the photos and the display of the number of action points in numbers, not in color
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