XCOM 2
LWOTC Power T-800 + Russian Pack (2025)
18 Comments
Devsent 5 Sep @ 4:28pm 
how do i fix the Templars ability tree?
Deathreak 28 Aug @ 5:24am 
Loving this collection, and the time it took to get it all working. Found some bugs on my playthrough though:

1. Samurai class has no ability to attack with melee (no slash, etc.). This means it has no ability to do damage unless you give it melee weapons with extra attacks. Not sure if there's a mod that does add these abilities in? The comments talk about manually adding in stuff to the configs.

2. Can't make things unconscious. Need to modify the config for No Unconscious AI to add "FTB_StayDown" to its exclusion list. Maybe add in as a config tweak to your bridge mod?
goodluck 18 Aug @ 12:54am 
if you have a lot of loot! you can delete [WOTC] Loot Pinatas Light
DD RUbin 17 Aug @ 7:59am 
Hard collection. I dunno, maybe i have skill issue, but longer you play, harder it gets.
Jammer 2 Aug @ 10:03am 
I have an issue on the Enemy Material maps, there are no crates to "Steal". Im able to kill everything in the map and evac out but i get mission failed because there are no crate objectives. Not a big deal, i can get by without it, but any info on how to fix would be appreciated.
Capt-Wolf-Blade 1 Aug @ 3:24am 
Been having alot of trouble with collections, tried a few but the game always takes ages to launch, or just doesnt at all. is this collection worrking with all required mods as of now?
goodluck 29 Jul @ 7:14am 
bug in the mod :Long War of The Chosen MOD Collection --- config ----Dual Wielded Pistols 2.0 ----XComClassData.ini

[Reaper X2SoldierClassTemplate]
-AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
-AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")

MUST Delete -AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
philip 27 Jul @ 3:17pm 
Works perfectly so far. also added the cosmetics from odd9 collection and so far not a problem :)
WildSteve62 18 Jul @ 8:58am 
Anyone know what could cause the chosen's turns to take forever to take?
lety4ayavoropaeva  [author] 29 Jun @ 2:44pm 
@Hikary
Hi, fixed this 24 MAY 2025 - RutvenUpgradeRedux
2884918654 - LWOTC_APA_Class_Pack
Hikary 25 Jun @ 3:55pm 
why does my templar have no attack actions? only stuns
DD RUbin 23 Jun @ 1:37pm 
im not :( have plans to. (job bruh)
lety4ayavoropaeva  [author] 22 Jun @ 7:36am 
Has anyone progressed far enough in the game?
lety4ayavoropaeva  [author] 7 Jun @ 10:08am 
@DD Rubin , thanks
@xxPYROxxJONESxx Thanks, but I don't have ambitions to make a global mod. Just a slightly customized assembly of mods. I'm not a programmer, I just tried to understand the configs and make it all work together as an amateur. Although who knows?
xxPYROxxJONESxx 4 Jun @ 12:21pm 
This looks amazing. I've been waiting years for a pack like this. it truly looks like you've been putting in the work for this pack. even going so far as to talk about the biggest best mods that aren't in this pack and why they're not included. i really do hope you see this thing through... we might finally have a worthy successor to the original Long War Mod.
DD RUbin 4 Jun @ 7:24am 
Tried on commander difficulty. Better not. Full rnd. 99% of 1 tile distance give 1 dam shot. Blade nor rifle.

Pack is nice. I like it.
lety4ayavoropaeva  [author] 31 May @ 3:39pm 
@Carl Wheezer
Thank you for your kind words

In the folder with my fixes there is a folder FixCustomMissionIfiltration - this is the reason.
Covert Action - it will cause your soldiers to be stuck in the limbo if you miss the infiltration timer, as they are not set up for LWOTC.
I've searched through the entire file looking for MissionName. ~35 of them were mentioned in XComLW_InfiltrationSettings.ini from LWOTC
I managed to collect another ~55 MissionNames that weren't in the file from LWOTC.
But I overlooked and 28 mission types need to be turned back on.
You can delete the lines with missions that end in "_LW" from my file.
I put the new file in the folder.
Carl Wheezer 30 May @ 7:37pm 
Collection is working great overall, I can see how much hard work you have put into it! I just had a question where the infiltration button has gone? When missions are created, despite the hours left to infiltrate as soon as I select a team the mission starts... I'm unsure if there is a feature of the Modpack or a setting that I have incorrectly pressed. Any help would be much appreciated!