Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
tracks are desynced
one thing 16th note does better than this: in 16th note you can have seamless ambient and combat versions of one track kinda like in ultrakill
from what i've seen this is impossible battlebeats, i can't find an option for it in the settings
no i don't mean just the "play simultaneously" thing in the settings, i mean having both tracks start at once
basically it starts the combat track whenever the player enters a combat scenario instead of having both ambient and combat start at once with just one being heard
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ricky dicky doo dah grimes  [developer] 13 Sep @ 3:15pm 
The two tracks playing simultaneously from the start was mostly a limitation back in Nombat. I didn’t add an option like that here because it felt weird to me to start combat when a song was already halfway through
Originally posted by ricky dicky doo dah grimes:
The two tracks playing simultaneously from the start was mostly a limitation back in Nombat. I didn’t add an option like that here because it felt weird to me to start combat when a song was already halfway through
i think it should be an option because i mostly just use private packs that are meant to sync up like ultrakill's music
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