Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
"Best Music System On Workshop" He was not kidding. Pretty underrated add-on.
Is this an actually GOOD and simple ambient music system that has LambdaPlayer support? I must be dreaming.....
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Showing 1-15 of 16 comments
[BattleBeats | Ambient and Combat music] lua/autorun/client/cl_battlebeats_pack_selector.lua:15: Tried to use a NULL Panel!
1. GetWide - [C]:-1
2. CreateInfoBoxes - lua/autorun/client/cl_battlebeats_pack_selector.lua:15
3. unknown - lua/autorun/client/cl_battlebeats_pack_selector.lua:54
I never encountered that error (At least not yet). Also did you make a pack yourself and did not upload it to the workshop? If you did, did you enable a debug thing? Because if not, then that might be the error, I'm not sure. Read the guide on custom packs. Or maybe it could be a conflict or something else.
Maybe try disabling some add-ons and see if any of the add-ons you have are causing conflicts with it?
ricky dicky doo dah grimes  [developer] 4 Sep @ 8:54am 
Originally posted by SAB_The_Human:
I never encountered that error (At least not yet). Also did you make a pack yourself and did not upload it to the workshop? If you did, did you enable a debug thing? Because if not, then that might be the error, I'm not sure. Read the guide on custom packs. Or maybe it could be a conflict or something else.
It’s a visual error in the pack selector caused by the Steamworks function being async. If you picked a pack and quickly opened or closed the track selector before Steamworks finished loading the error could pop up. Hopefully it should be fixed now
@Ricky Okay so I just discovered a glitch, sometimes, the first song switches to a new one while playing, and both songs play at the same time, the new one behaves normally while the first one continues to play regardless if there are enemies nearby or not. I THINK this happens when enemies disappear and reappear too quickly, but I'm not sure. Unfortunately, I can't provide any Lua errors because this glitch doesn't trigger any.
ricky dicky doo dah grimes  [developer] 6 Sep @ 9:28am 
Originally posted by SAB_The_Human:
@Ricky Okay so I just discovered a glitch, sometimes, the first song switches to a new one while playing, and both songs play at the same time, the new one behaves normally while the first one continues to play regardless if there are enemies nearby or not. I THINK this happens when enemies disappear and reappear too quickly, but I'm not sure. Unfortunately, I can't provide any Lua errors because this glitch doesn't trigger any.
What do you mean by the first song, like the one that plays when you load a map? Also are you using the default settings (e.g wait times, continue previous song when left off) Is the song that keeps playing regardless of anything a combat or ambient track? I think I encountered this bug before and I thought I had fixed it… but I guess I was wrong
ricky dicky doo dah grimes  [developer] 6 Sep @ 9:31am 
Originally posted by SAB_The_Human:
@Ricky Okay so I just discovered a glitch, sometimes, the first song switches to a new one while playing, and both songs play at the same time, the new one behaves normally while the first one continues to play regardless if there are enemies nearby or not. I THINK this happens when enemies disappear and reappear too quickly, but I'm not sure. Unfortunately, I can't provide any Lua errors because this glitch doesn't trigger any.
Oh and does that bugged track have the same volume as normal ones or is it quieter?
I don't have any ambient ones, only combat ones. And yes, presumably the one that first plays when loading into a map. And yes, default settings. And one more thing: I haven't installed any Workshop packs, it's only my custom one in the add-ons folder (Debug pack)
Originally posted by ricky dicky doo dah grimes:
Originally posted by SAB_The_Human:
@Ricky Okay so I just discovered a glitch, sometimes, the first song switches to a new one while playing, and both songs play at the same time, the new one behaves normally while the first one continues to play regardless if there are enemies nearby or not. I THINK this happens when enemies disappear and reappear too quickly, but I'm not sure. Unfortunately, I can't provide any Lua errors because this glitch doesn't trigger any.
Oh and does that bugged track have the same volume as normal ones or is it quieter?

Same volume, at least from what I can notice
Last edited by SAB_The_Human; 6 Sep @ 9:44am
ricky dicky doo dah grimes  [developer] 6 Sep @ 9:44am 
Originally posted by SAB_The_Human:
I don't have any ambient ones, only combat ones. And yes, presumably the one that first plays when loading into a map. And yes, default settings. And one more thing: I haven't installed any Workshop packs, it's only my custom one in the add-ons folder (Debug pack)
One more thing. So you have combat enabled, enter combat, and let’s say track 1 plays. You exit combat and enter again quickly, and track 1 continues to play, but the previous track 1 didn’t fade out properly so you can still hear it? If that’s the case, I think I know what the problem is
Yep, you got that right. And sometimes it takes a while to happen, as in I spawn enemies and kill them repeatedly and then after some time it happens. But the first time (When I reported it) it happened instantly.
ricky dicky doo dah grimes  [developer] 6 Sep @ 9:54am 
Originally posted by SAB_The_Human:
Yep, you got that right. And sometimes it takes a while to happen, as in I spawn enemies and kill them repeatedly and then after some time it happens. But the first time (When I reported it) it happened instantly.
Okay I pushed an update, it should be fixed now. Let me know if you ever encounter it again
Okay :steamthumbsup: Thanks
idk how to make a music pack?
ricky dicky doo dah grimes  [developer] 6 Sep @ 10:42am 
Originally posted by CaliforniaEAS:
idk how to make a music pack?
You can use this discussion: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3473911205/594021909912390256/
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