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I haven't used CE in a couple of years though so idk what the balance is like now
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3400713047&searchtext=
btw, really enjoying your mod. Great work!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3386146460
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3418853181
You've been doing a great job so far with the compatibility patch for other mods!
I might do a local patch and see how that goes if the author doesn't have time.
I was going to ask about Kraltech (or the rebalanced version) since this mod kinda does make base mechs almost as dangerous... would be nice to see your take on it
Take it easy, mate. Hope it gets better soon, shoulder injuries (or surgeries I suppose) are a real pain.
Kraltech could be neat tho the mechs would'nt be the only ones that need to be reworked, the implants, apparels and weapons would also need to be toned down, you've got like visors locked behind barely 3000 points of research that gives +50% workspeed or + 5 shooting.
i'm not even speaking about the weapons that would oneshot everything.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555799437
This mod also changes the stats of vanilla mechs, but it does much weaker than your mod. As a result, we simply end up with mechs that have +200% defense (what is weird ).
Honestly i've been using the mod too and it seems like it would be better to ask the total warfare mod developper to add a toggle for the "mech buffs" would be easier than make a patch for this on stronger vanilla mechs.