RimWorld

RimWorld

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Mechanoids: Total Warfare
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Mod, 1.6
File Size
Posted
Updated
55.010 MB
25 Aug @ 6:23am
11 Oct @ 9:24am
80 Change Notes ( view )
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Mechanoids: Total Warfare

Description
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This mod's difficulty primarily centers on new mechanical enemies and their accompanying enhancement systems. These enhancements gradually unlock as players trigger specific conditions during gameplay, delivering an extremely hardcore trial while avoiding unnecessary power creep. If you feel excessive pressure during play, please prioritize your experience - you can reduce raid intensity or disable mechanoid enhancements in settings.

● Total Warfare provides deep expansion to RimWorld's original mechanoid content, offering:

Richer mechanoid unit options
Unique combat mechanics
Epic-scale battles
● Total Warfare features progressive difficulty design. The mod reconstructs vanilla combat logic, expands battle scale, and adds about a dozen distinctive mechanoid units. Early-game content focuses on exploring new elements, allowing you to naturally familiarize yourself with numerous new items and mechanics while enjoying gameplay, establishing a solid foundation for late-game challenges. Please note that for late-game challenges, we recommend utilizing the mod's new mechanics, mechanoids, and structures - using purely vanilla tactics against new enemies may significantly increase combat difficulty.

● Additionally, Total Warfare introduces the hidden faction NCL. By constructing an NCL Quantum Communication Console, you can establish contact to:

Trade valuable resources for colony expansion
Request deployment of Titan class Mechanoid Archowrom as garrison reinforcements
『Archowrom Garrison Feature: This worm can dramatically reduce raid difficulty. If you wish to avoid frequent interruptions during construction, you can use it to eliminate threats. Please note its combat methods may cause unexpected damage to your base facilities.』



















● New Features in "Mechanoids: Total Warfare":
-The attack range of the Diabolus is increased to 35;
-The attack of the Gun Hellsphere Cannon has been changed to an aerial projectile, allowing it to bypass shields and attack;
-War urchin will not leave a corpse upon death and will automatically turn into steel.

And lots more weapons and equipment.

Q: Is it compatible with existing save files?
A: Yes, but note: the mod redesigns vanilla mechanoid ruins and sets these modified ruins as the initial trigger point for the core mod progression. You need to use the Mod setting to regenerate the ruins.

Q: Can I play without Royalty, Anomaly, and Biotech DLCs?
A: No. Many features depend on these DLC mechanics.

To ensure players who:
• Subscribe mid-campaign
• Use spaceship faction starts
can experience the full content, we've added a "Generate Mechanoid Ruins" button in mod settings.
Strongly recommended for mid-game adopters to guarantee complete mod experience.

Q: Is Odyssey and Ideology DLC required?
A: Optional. Content activates automatically if detected, but neither is required for core functionality.

Q: Why won't my point defense work in existing saves?
A: Requires charged batteries in power grid. Ensure:
Batteries exist in network
Charge level > 0
Power lines properly connected

Q: CE (Combat Extended) compatibility?
A: Not currently supported. Focus remains on core development.
*Note: Compatibility may be added if:

Mod development stabilizes
Author personally adopts CE
No estimated timeframe exists.*

Special Compatibility Notice:
GlitterWorld Destroyer 5 (闪耀世界毁灭者5) - Full integration verified

- ProtossMech:Purifier



Developer Team(排名不分前后):
Nyar,lingluo,Ejiao No. 12,羊乃,旋风,伊伊思,Feng Xinzi,兔子,与之江,奈亚,Azzy,Chitosemo,more,嘎笑斯基,长弓,罐头,海龙,姬酱等。
Special Thanks given to:
Rimworld by Tynan,VEF by VETeam
UIpdates:
Dear friends, due to the character limit for Steam Workshop descriptions, the update list will be moved to the pinned discussion. Thank you for your understanding.
Popular Discussions View All (5)
13
7
28 Aug @ 12:20pm
I have removed your mod from the workshop due to your storyteller art.
someonesneaky
4
27 Sep @ 10:01am
PINNED: 【更新日志·中文】2025/08/25 - 2025/09/27 更新内容公告
Ejiao No. 12
2
1
1 Sep @ 4:05am
日志循环弹出
浮猫
521 Comments
SonicPaladin 27 Oct @ 2:50pm 
Missile Centipede doesn't have faction colors done right. There's a big red square over its entire texture.
fdymod 27 Oct @ 3:40am 
不兼容gunplay
Wiš’adel 26 Oct @ 9:30pm 
为什么机械体会一直刷新在我小人旁边????而且一直刷那个椰子机,我真的无语了
helo 26 Oct @ 11:17am 
大佬,麻烦问一下。是不是和Yayo's Animation也不太兼容。我在打壳体有以下报错:
Error while killing Mech_WarUrchin498792 during phase 5: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref EA47BF5B] Duplicate stacktrace, see ref for original
[Ref EA47BF5B] Duplicate stacktrace, see ref for original
Error while killing Mech_WarUrchin499799 during phase 5: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref EA47BF5B] Duplicate stacktrace, see ref for original
Error while killing Mech_WarUrchin499793 during phase 5: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref EA47BF5B] Duplicate stacktrace, see ref for original
不太清楚具体情况,只是扔给ai简单跑了一下。如果有冲突我下个当就不加Yayo's Animation了
Mastersgt 26 Oct @ 1:43am 
Also missing some english localisation. Noticed on the Trade, and also on some of the enemy buildings.
Monbland 25 Oct @ 5:04am 
Added to my collection. I hope the author doesn't mind a link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535219966
monkmith 23 Oct @ 12:45pm 
having the resignation forms degrade outside would be nice...
DanZinagri 23 Oct @ 11:49am 
The capitalist mechanoids might be the funniest shit i've ever run across. Hell of a shot in the arm for my tribal colony lol.

That said...what am i supposed to do with all of these "Voluntary Resignation Report". I assume maybe i can shred/cremate or something them...but i haven't reached that tech level yet.
柠檬 22 Oct @ 1:58pm 
它一个机械体别的都是用炮塔打伤害 它用雷是否有点太变态了
柠檬 22 Oct @ 1:54pm 
我很好奇我家在厚岩层下面怎么被蠕虫的雷劈到的是有bug吗