RimWorld

RimWorld

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Lost Factory Mechanoids
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.859 MB
17 Dec, 2024 @ 6:39am
26 Jul @ 7:48am
10 Change Notes ( view )

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Lost Factory Mechanoids

In 1 collection by GoGaTio
My mods
8 items
Description
This mod adds various mechanoid-related stuff.

Why did I make this mod?
This mod is in fact upgraded version of my old mod with new textures, some balance chanes and some new content. It's been almost a year since my first mod released, so I wanted to make it better, and I think that I did it right.

Content





































Royalty content






Ideology content






Also mod adds:
- new precept "mech labor: prevail"(-25% human work speed, +50% mech work speed)
- new scenario
- new mechanitor implants

Q&A
Q: Can I add this mod to existing save?
A: Yes.

Q: Is it compatible with saves with GoGaTio's Mechanoids mod?
A: Yes, just delete it and add this mod.

Q: Combat Extended compatible?
A: Yes.

Also try my other mods:

Feeding Work Type - if you want to divide feeders from doctors and wardens
Mechanoid Upgrades - if you want to make your mechanoids even better
New Anomaly Threats - if you want more difficult anomalies
Popular Discussions View All (1)
1
3 Jan @ 9:19am
Typos and localization issues
GoGaTio
53 Comments
GoGaTio  [author] 19 Aug @ 11:31pm 
@WaffleKing if there's no mod content on maps it would just send one time errors in log
WaffleKing 19 Aug @ 5:35pm 
IS this safe to remove mid save?
Gerewoatle 13 Aug @ 1:53pm 
I like the graser turrets. Mech clusters feel fun again.
Geisthander 13 Aug @ 1:24pm 
@Prophet and @Wargoon, Cherry Picker them out, that's what I did.
Mrmarko123 3 Aug @ 1:01pm 
Mechanizaztion meme seems bugged, I'm getting -17 despite having loads of mechanoids.
Prophet 31 Jul @ 8:07am 
i beg of you with all my soul
please add an option to remove those fucking grazer turrets
they SUCK and are BULLSHIT to fight :brotherskull:
Trump prime(convicted felon) 15 Jul @ 12:15pm 
Мод кажется прям несбалансирован, 3 колониста, в кластере 3 auto chain турели, каждая из которых стреляет 3 AOE выстрела с высокой точностью. Ну чет в разы сложнее ванилы
bunx2021 3 Jul @ 7:47pm 
Bug report: since I dont see a open discussion, here instead. Arbiters overcharge mechs even when sleeping. I got a psychic ship drop and along came 2 arbiters, they are constantly overcharging the ship mechs. Same goes for those part of a mech cluster or in abandoned places like the ancient complex.

How to replicate: Summon a mechraid with arbiter. Arbiter will overchange even when not awake.
Wargoon 28 Jun @ 12:31am 
Is it possible you could make a submod with just the ideology precepts? I like the new mechs but I prefer fighting the vanilla ones
Meyhazah 17 Jun @ 7:17am 
Seems to be some sound related errors on the 1.6 version related to beam grazer turret.