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Vanilla Textures Expanded - [NL] Facial Animation
EyeGenes2 | Base - [NL] Facial Animation
This mod causes a visual error and makes Novakid's eyes
Am i misunderstanding the way the ability works or did i encounter a possible bug?
edit: should be fine now.
XML format error: List item found with name Operation that is not <li>, and which does not have a custom XML loader method, in <operations><Operation Class="PatchOperationConditional"><xpath>Defs/ThoughtDef[defName="LookChangeDesired"]/nullifyingGenes</xpath><nomatch Class="PatchOperationAdd"><xpath>Defs/ThoughtDef[defName="LookChangeDesired"]</xpath><value><nullifyingGenes><li>RB_Corona_Hair</li></nullifyingGenes></value></nomatch><match Class="PatchOperationAdd"><xpath>Defs/ThoughtDef[defName="LookChangeDesired"]/nullifyingGenes</xpath><value><li>RB_Corona_Hair</li></value></match></Operation></operations>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type)
Verse.DirectXmlToObject:ListFromXml<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
edit: cut out a bunch of engine spam that is almost certainly irrelevant.
update: the fix is now live.