Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"<defName>RB_Facial_Brands</defName>
<label>facial brands</label>
<labelShortAdj>face brand</labelShortAdj>
<description>Carriers of this gene have a metallic brand-like symbol on their face. Depending on the symbol that decides their personality, one excels in a particular skill or condition.</description>
<customEffectDescriptions>
<li>This gene will add random facial brand upon addition, useful for player custom xenotype.</li>
</customEffectDescriptions>
<iconPath>UI/Icons/Genes/RB_Gene_Facial_Brands</iconPath>
<geneClass>RimboundCore.GeneRandomize</geneClass>
<displayCategory>RB_Novakin_Category</displayCategory>
<displayOrderInCategory>7</displayOrderInCategory>
<randomChosen>true</randomChosen>"
But with certain genes if you select multiple genes (mostly cosmetic genes, occasionally some gene mods have actual genes that do the same thing), they are chosen randomly from the selection like with the plasma colors. I do not know *how* exactly the game determines this and I might do some quick research on it because god only knows I only barely know what I'm talking about but I'm pretty sure there's a way to do so.
This mod will receive an update soon following the release of a Core module for Rimbound, a dependancy requirement will be adjusted since this mod assembly will be moved to the Core module.
That's all, Happy Rimyear folks!
These magnificent creatures asexually reproduce as you would later sell them to various faction settlements for profit unless you might build more houses with animal beds... or build barns to keep them safe from predators.
"These chemfuelled gas creatures are wholesome as you would end up makin' big n' great profit out of that with orbital traders n' faction settlements or keep some of them small, then start sellin' them big, pardner." - An Novakin from a Central European country, Poland.