RimWorld

RimWorld

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Rimbound - Novakin Xenotype
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Mod, 1.5
File Size
Posted
Updated
4.086 MB
14 Jul, 2024 @ 5:00pm
12 Feb @ 2:52am
32 Change Notes ( view )
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Rimbound - Novakin Xenotype

Description


This mod added the Novakin xenotype that is included within a series called "Rimbound".

[github.com][ko-fi.com][discord.gg]

Search Keyword using [CTRL] + [F] to navigate each section :
Introduction, Content, Genes, Brands, Animal, Compatibility, FAQ, Credits



Welcome to Rimbound, space cowboy!
"I heard yer interested in bounty hunting, may I show ye this poster? This individual has been roaming in the Rim for quite a while."

"That's all for now, happy hunting partner!"
~ Captain Noble
Introduction








Content











Brands







Animal


Compatibility

Combat Extended
Of course! This mod has built-in compatibility patches.

Better Gene Inheritance
compatible with the Custom Xenotype inheritance from the Rimbound - Core framework.

Save Our Ship 2
Novakin will be able to roam in vacuum environment without EVA gear.

Alpha Genes
added Novakin to the Xenotype factions.

Vanilla Factions Expanded - Settlers
added Novakin to the Settler factions.

[NL] Facial Animation
toggle Novakin xenotype off in the Facial Animation mod settings.

FAQ

Q0 : Is this compatible with Comba-
A0 : Scroll back to the first section, fartner.

Q1 : Is this mod safe to add and remove mid-game?
A1 : Sure do! But I don't recommend removing it mid-game, maybe with the right tools you could!

Q2 : Will this mod support the previous version of the game like 1.4?
A2 : Unfortunately no, 1.5 rendering changes made it possible to achieve the visualization we currently have.

Q3 : Where do you find the Novakin, do they also spawn in the vanilla faction?
A3 : You can find them with the bounty quest, they are also commonly found in Pirate factions (Base, Cannibal, Waster) and occasionally in Outlander factions, there's integration patches for other mods that added related factions listed in the Compatibility section!

Q4 : Does the xenotype actually glows, is it performance friendly?
A4 : It's only a visual glow, they did not affect surrounding light at all so the mod did perform quite well.

Q5 : Why is it so overpowered and overcomplicated?
A5 : I tried my best to balance and simplify it, give me feedback regarding those so I can improve in the future!

Q6 : Will you add compatibility towards other mods?
Q6 : Sure, let me know which mod that require cross compatibility by posting in Feedbacks Discussion!

Q7 : Are you planning to add more similar mods, what mod could it be?
A7 : Of course, this mod is the first step towards series mods. W-who knowss, I think you sssshould ask some plantsss around what it could be?

Recommended Mods

Moonlight, to make them glow even brighter!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261311563

Better Gene Inheritance, to have dynamic inheritance system apart from vanilla.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3046776238

Novakin - Random Metamorph Patches, to spice things up!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3290695007

Tastier Vanilla Clothes, for their tasty looking vanilla apparel retexture.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2808554143

Save Our Ship 2, for the space exploration stuff!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131

Languages

Russian Localization by Lobanych, Silver Infinite
Chinese Localization by Akiu
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3296899039
Ukrainian Localization by Lobanych

Please let me know if someone wants to make their own localization included in this mod!

Credits




Make sure to check out their mods as well by clicking the images!


Combat Extended Community for their supports.
RimWorld Mod Development wizards for their wisdom and guidance.
Vanilla Expanded Team for their amazing framework that made it possible.



Non-thumbnail preview images assets
  • Save Our Ship 2 by Save Our Ship Team
  • Combat Extended Add-on by Combat Extended Team
  • Vanilla Expanded Add-on by Vanilla Expanded Team
  • Tastier Vanilla Clothes by Serina
  • Odz Suits by Odz



Bietol (aka josu or John Su in Steam) for the original race concept.
RimWorld by Ludeon Studios.
Starbound by Chucklefish.


This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org]
Popular Discussions View All (2)
16
14 Apr @ 11:00pm
PINNED: Feedback or Suggestion
Airo
8
16 Apr @ 5:54am
PINNED: Bug Reports
Airo
233 Comments
TheSordishMan54 18 May @ 1:11pm 
We already got Novakids- Erhm, Novakin on the Rim but what about good ol' tribal Florans? Honestly speaking Florans from industrial tech group and higher would be speaking in more normal sense... while pre-industrial tech group Florans would use the good ol' characteristic that any Starbound player would recognise with their most known example isssssssss what they say when examining random stuff.
Lobanych 16 May @ 8:11am 
Well, if anything, I'll always be happy to help with a translation or an outside opinion
Airo  [author] 16 May @ 3:06am 
@Lobanych that'ssssss right, I've been trying to flesssssh out floranssss concept to be accurate from their origin game while attempting to incorporate RimWorld aspects to their characteristics.

They require time to grow, maybe they will grow quickly around the summer?
Lobanych 16 May @ 1:18am 
Everyone below who asks to add Florans - the developer has been planning this for a long time and, as far as I remember, is slowly making them
sleepyInsomniac 27 Apr @ 9:06am 
i ADORE this!!! absolutely looking forward to florans <33
Mazon 7 Apr @ 11:01am 
I require a floran genotype race
(Novakids and Florans my beloved)
Hellen Highwater 22 Feb @ 5:27am 
fus ro gun
lunarWITCH 22 Feb @ 4:59am 
awesome mod, i am waiting on more starbound content 🤍
Airo  [author] 12 Feb @ 2:11am 
@Selen no problem! I may consider updating soon since this qualify as QoL update
Selen 12 Feb @ 1:03am 
Alright, i see! Thank you very much for clarifying things to me. If what you're saying is the case, then probably that's the reason my negotiator wasn't able to do finger pistols for years, ha-ha.