RimWorld

RimWorld

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Rimbound - Novakin Xenotype
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Mod, 1.5
File Size
Posted
Updated
4.028 MB
14 Jul, 2024 @ 5:00pm
4 Jan @ 1:35am
18 Change Notes ( view )
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Rimbound - Novakin Xenotype

Description


This mod added the Novakin xenotype that is included within a series called "Rimbound".
Search Keyword using [CTRL] + [F] to navigate each section :
Introduction, Content, Genes, Brands, Animal, Compatibility, FAQ, Credits, Links


[discord.gg]


Welcome to Rimbound, space cowboy!
"I heard yer interested in bounty hunting, may I show ye this poster? This individual has been roaming in the Rim for quite a while."

"That's all for now, happy hunting partner!"
~ Captain Noble
Introduction






Content











Brands







Animal


Compatibility

Combat Extended
Of course! This mod has built-in compatibility patches.

Better Gene Inheritance
compatible with the Custom Xenotype inheritance from the Rimbound - Core framework.

Save Our Ship 2
Novakin will be able to roam in vacuum environment without EVA gear.

Alpha Genes
added Novakin to the Xenotype factions.

Vanilla Factions Expanded - Settlers
added Novakin to the Settler factions.

[NL] Facial Animation
currently not supported, compatibility may be available in the future once Facial Animation xenotype toggle feature is finished.

FAQ

Q0 : Is this compatible with Comba-
A0 : Scroll back to the first section, fartner.

Q1 : Is this mod safe to add and remove mid-game?
A1 : Sure do! But I don't recommend removing it mid-game, maybe with the right tools you could!

Q2 : Will this mod support the previous version of the game like 1.4?
A2 : Unfortunately no, 1.5 rendering changes made it possible to achieve the visualization we currently have.

Q3 : Where do you find the Novakin, do they also spawn in the vanilla faction?
A3 : You can find them with the intro quest and they are also commonly found in Pirate faction (Base, Cannibal, Waster) and occasionally in Outlander faction, there's integration patches for other mods that added related factions listed in the Compatibility section!

Q4 : Does the xenotype actually glows, is it performance friendly?
A4 : It's only a visual glow, they did not affect surrounding light at all so the mod did perform quite well.

Q5 : Why is it so overpowered and overcomplicated?
A5 : I tried my best to balance and simplify it, give me feedback regarding those so I can improve in the future!

Q6 : Will you add compatibility towards other mods?
Q6 : Sure, let me know which mod that require cross compatibility by posting in Feedbacks Discussion!

Q7 : Are you planning to add more similar mods, what mod could it be?
A7 : Of course, this mod is the first step towards series mods. W-who knowss, I think you sssshould ask some plantsss around what it could be?

Recommended Mods

Moonlight, to make them glow even brighter!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261311563

Better Gene Inheritance, to have dynamic inheritance system apart from vanilla.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3046776238

Novakin - Random Metamorph Patches, to spice things up!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3290695007

Tastier Vanilla Clothes, for their tasty looking vanilla apparel retexture.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2808554143

Save Our Ship 2, for the space exploration stuff!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131

Languages

Russian Localization by Silver Infinite, Lobanych
Chinese Localization by Akiu
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3296899039
Ukrainian Localization by Lobanych

Please let me know if someone wants to make their own localization included in this mod!

Credits




Make sure to check out their mods as well by clicking the images!


Combat Extended Community for their supports.
RimWorld Mod Development wizards for their wisdom and guidance.
Vanilla Expanded Team for their amazing framework that made it possible.



Non-thumbnail preview images assets
  • Combat Extended Add-on by Combat Extended Team
  • Vanilla Expanded Add-on by Vanilla Expanded Team
  • Tastier Vanilla Clothes by Serina
  • Cursed Guns by dandman68 (now maintained by MyLegsAreOkay).



Bietol (aka josu or John Su in Steam) for the original race concept.
RimWorld by Ludeon Studios.
Starbound by Chucklefish.

Links

[ko-fi.com]
[github.com]


This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org]
Popular Discussions View All (2)
11
23 Sep, 2024 @ 9:00am
PINNED: Feedback or Suggestion
Airo
2
25 Jul, 2024 @ 11:10am
PINNED: Bug Reports
Airo
187 Comments
Airo  [author] 3 Jan @ 2:21pm 
@Sparker that one pic never meant to be taken seriously, you may already seen the one gentleman with familiar sombrero before Introduction section :steamhappy:
Sparker 3 Jan @ 12:30pm 
The last pic with the CE logo on it has the word "Incompatible" written under it instead of compatible
Airo  [author] 2 Jan @ 2:49am 
@CodyProductions good finding, I'll make sure to fix those issues alongside the new major update.
CodyProductions 2 Jan @ 2:00am 
Ok looking into it further it's done through the "randomChosen" variable, problem.... I think it's supposed to be set to true in the genedef files...


"<defName>RB_Facial_Brands</defName>
<label>facial brands</label>
<labelShortAdj>face brand</labelShortAdj>
<description>Carriers of this gene have a metallic brand-like symbol on their face. Depending on the symbol that decides their personality, one excels in a particular skill or condition.</description>
<customEffectDescriptions>
<li>This gene will add random facial brand upon addition, useful for player custom xenotype.</li>
</customEffectDescriptions>
<iconPath>UI/Icons/Genes/RB_Gene_Facial_Brands</iconPath>
<geneClass>RimboundCore.GeneRandomize</geneClass>
<displayCategory>RB_Novakin_Category</displayCategory>
<displayOrderInCategory>7</displayOrderInCategory>
<randomChosen>true</randomChosen>"
CodyProductions 2 Jan @ 1:50am 
I mean I didn't really have any other way to describe it, not sure if it's the actual term for the mechanic(?).

But with certain genes if you select multiple genes (mostly cosmetic genes, occasionally some gene mods have actual genes that do the same thing), they are chosen randomly from the selection like with the plasma colors. I do not know *how* exactly the game determines this and I might do some quick research on it because god only knows I only barely know what I'm talking about but I'm pretty sure there's a way to do so.
Airo  [author] 2 Jan @ 12:44am 
@CodyProductions does mutually inclusive means that it will be randomly selected every time novakin is born? If so the next update will introduce new inheritance system utilizing the Core module, which allows them to inherit their parent's xenotype genes so the offspring's brands and plasma color will be random :steamhappy:
CodyProductions 1 Jan @ 10:17pm 
The one thing I'd suggest is to make the brands mutually inclusive so that they could be randomly chosen, if possible.
Plutocron 1 Jan @ 7:34am 
Time to mix it with Helixan Slugs
Airo  [author] 31 Dec, 2024 @ 11:09pm 
Attention!

This mod will receive an update soon following the release of a Core module for Rimbound, a dependancy requirement will be adjusted since this mod assembly will be moved to the Core module.

That's all, Happy Rimyear folks!
TheSordishMan54 28 Dec, 2024 @ 6:18pm 
The best part of the mod I know and probably every Starbound fan would know are: Snuggets.

These magnificent creatures asexually reproduce as you would later sell them to various faction settlements for profit unless you might build more houses with animal beds... or build barns to keep them safe from predators.

"These chemfuelled gas creatures are wholesome as you would end up makin' big n' great profit out of that with orbital traders n' faction settlements or keep some of them small, then start sellin' them big, pardner." - An Novakin from a Central European country, Poland.