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This series will implement all races from the original game, including NPCs after some or all of the base races are implemented.
this could be a very nice crossover mod
Thank you for the kind words!
Toggle... sounds like a good thing to consider, although it sounds strange for a neutroamine production mod to conflict with this mod's recipe since it's quite a simple one produced via Drug Lab or Biofuel Refinery. Is it because of their recipe not accepting the plasmaskin leather?
But yeah, it's been a while since the last reported issue with referencing a non-leather item.
You can modify the appropriate field value within the Plasma Shell's VE Gene Extension called customLeatherThingDef from RB_Leather_Plasmaskin to Neutroamine. However, it's still not recommended since it may break leather optimization and similar mods by referencing a direct non-leather item, hence the changes within this mod.
Unfortunately, VE Framework is required to change the pawn's leather def so without it the leather will be the same as Baseliner's human leather.
Ooh that sounds interesting! Feel free to do so by joining the Rimbound discord server, then share those in the general channel
Yes they are in the latest version, you can see it from one of the list from change notes. I haven't updated the preview images so confusion may occur, sorry for the inconvenience!
Thank you for the kind words!
Certain plantsssss are being nurtured for the time being, so it takesss some time before they're ready.
Expect more incoming
I love Starbound. I love Rimworld. Thank you for making this! Please make more!!!! <3
Sincerely,
A Fan :D
backstories are planned to be added in the future update, so stay tuned!
Based on my own testing in a decent rig, it doesn't affect performance just like most xenotype mods. Body Regeneration was Hediff reliant in previous version but now I shifted the mechanic to follow Biotech way of using a custom gene class to apply it as an attempt to optimize it.
In other words, it shouldn't lag out your game that much
They are! Also yeah, those previews and infographics will take a while to update.
@Saruman
Of course, releasing Starbound races as xenotypes has always been one of the main objectives of this mod series to begin with!
If you feel like it shouldn't stack one after another feel free to throw a feedback on the pinned discussion so I will address it within the major RimWorld + DLC integration update next!
It could be said that certain plantssss were very fond of certain fishesssss back in the day of a forgotten conflict, maybe once the plantss are grown enough in the Rim, it'll attract those fish's attention.
Their concepts art are there, had to tend to those plants first to make them getting used with the Rim meat diet
They require time to grow, maybe they will grow quickly around the summer?
(Novakids and Florans my beloved)
Say there's 9 wounds and 1 missing limb and the regeneration occur during that, 1 out of 10 outcome it will regen the missing limb instead of healing those wounds.