RimWorld

RimWorld

Rimbound - Novakin Xenotype
270 Comments
hydra 13 Sep @ 7:22am 
Are you working on another Xenotype mode?
Airo  [author] 6 Sep @ 12:56am 
@Raven Guertena eventually!
This series will implement all races from the original game, including NPCs after some or all of the base races are implemented.
Raven Guertena 31 Aug @ 11:12am 
ever planning to add the remaining alien races from the game to rimworld?

this could be a very nice crossover mod
Airo  [author] 5 Aug @ 11:54am 
@Hush
Thank you for the kind words!
Toggle... sounds like a good thing to consider, although it sounds strange for a neutroamine production mod to conflict with this mod's recipe since it's quite a simple one produced via Drug Lab or Biofuel Refinery. Is it because of their recipe not accepting the plasmaskin leather?
But yeah, it's been a while since the last reported issue with referencing a non-leather item.
Hush 5 Aug @ 8:34am 
Thank you for your answer. I am fully aware of the risk, but I will still do so because I am using other mods with added Neutromine production methods, which has already caused some conflicts; On the other hand, Alpha Gene has also added some genes that treat non-leather items as leather products, which seem to work well. Perhaps in future versions, a setting option can be added to switch? By the way, I think this is one of the best single xenotype mods at the workshop. Thank you all for your excellent work.
Airo  [author] 5 Aug @ 7:03am 
@Hush
You can modify the appropriate field value within the Plasma Shell's VE Gene Extension called customLeatherThingDef from RB_Leather_Plasmaskin to Neutroamine. However, it's still not recommended since it may break leather optimization and similar mods by referencing a direct non-leather item, hence the changes within this mod.
Unfortunately, VE Framework is required to change the pawn's leather def so without it the leather will be the same as Baseliner's human leather.
Hush 5 Aug @ 12:53am 
What should I do if I use the VE framework but don't want plasma skin and instead produce Neutroamine directly like in previous versions or without VE?
Airo  [author] 4 Aug @ 8:57am 
@TheSevenSins
Ooh that sounds interesting! Feel free to do so by joining the Rimbound discord server, then share those in the general channel :steamhappy:
TheSevenSins 4 Aug @ 8:49am 
A friend of mine sent me the art of the defunct Floran species mod, maybe it could come in handy for you. I also have made my own Floran set of gene that I think work pretty well. I would like to share those with you if they would be useful to you.
Airo  [author] 24 Jul @ 9:12pm 
@Porte Patio 76
Yes they are in the latest version, you can see it from one of the list from change notes. I haven't updated the preview images so confusion may occur, sorry for the inconvenience!
Porte Patio 76 24 Jul @ 9:04pm 
Quick question, they are immune to the vacuum in sos2 but are they immune to the vacuum from odyssey ?
Airo  [author] 24 Jul @ 11:33am 
@PixiePunchPie
Thank you for the kind words!
Certain plantsssss are being nurtured for the time being, so it takesss some time before they're ready.
Expect more incoming :SBpenguin:
PixiePunchPie 24 Jul @ 7:44am 
Dear Author and Team,

I love Starbound. I love Rimworld. Thank you for making this! Please make more!!!! <3

Sincerely,
A Fan :D
Airo  [author] 23 Jul @ 7:19pm 
@GeekyRaptorStudios
backstories are planned to be added in the future update, so stay tuned!
Hinjo 23 Jul @ 5:50pm 
Just wanted to let you know this is my favorite xenotype mod of all time!
GeekyRaptorStudios 22 Jul @ 3:49pm 
Hey could we get some novakin backstories as well?
GeekyRaptorStudios 21 Jul @ 3:35pm 
add tameable attack Poptops pls! I don't care how but we need this pls.
TheSordishMan54 21 Jul @ 4:19am 
That's nova right here, updated for 1.6 as we got Odyssey DLC released few weeks ago. Guess Novakin can finally get into their Gravships for space exploration... but wouldn't be better if SoS2 was installed and used? Bah! Who am I kidding, everyone have their own tastes as we all do!
Airo  [author] 20 Jul @ 1:40am 
@rolfey1328
Based on my own testing in a decent rig, it doesn't affect performance just like most xenotype mods. Body Regeneration was Hediff reliant in previous version but now I shifted the mechanic to follow Biotech way of using a custom gene class to apply it as an attempt to optimize it.

In other words, it shouldn't lag out your game that much :steamhappy:
rolfey1328 20 Jul @ 1:11am 
Does this have much of an impact on performance? I read that race mods can lag quite a bit
evil yaoi wizard 19 Jul @ 8:51am 
This mod is extremely well made and I look forward to the Glitch as well :D
Stalker_44 18 Jul @ 9:32pm 
I WAS THE SUN
Airo  [author] 12 Jul @ 12:00pm 
@[The] Force
They are! Also yeah, those previews and infographics will take a while to update.

@Saruman
Of course, releasing Starbound races as xenotypes has always been one of the main objectives of this mod series to begin with!
[The] Force 12 Jul @ 11:32am 
So with the update I assume they're vacuum resistant? (Similar to how they ignore EVA Requirements in SoS2) I imagine it's a bit hard to update the pics themselves to say as such xD
Saruman 12 Jul @ 10:49am 
Curious: Any hope for Glitch in the foreseen future?
Sir Puggsworth II 10 Jul @ 11:54am 
Ok, good to hear its intended. Thought i was having some Script failure or something.
Airo  [author] 10 Jul @ 5:21am 
@Sir Puggsworth II yeah it's intended at the moment, I allow the solar flare to trigger with 50% chance and overlap within the xml to try if it actually works for the time being but I think it does based on your report, rest assured it's not a game breaking one.

If you feel like it shouldn't stack one after another feel free to throw a feedback on the pinned discussion so I will address it within the major RimWorld + DLC integration update next!
Sir Puggsworth II 10 Jul @ 3:53am 
Very nice mod, but 1 big problem. Seems like every single time a Novakin dies it triggers a Solar Flare and they seem to stack upon each other.
Irismono 27 Jun @ 2:23am 
Looking forward to it! Thank you!
Airo  [author] 27 Jun @ 12:45am 
@Irismono surely! I'll make integration patch once the DLC is out.
Irismono 27 Jun @ 12:33am 
Will you be including Odyssey support so that Novakin can go out in space without a vacuum suit?
﴾HMCS Québec﴿ 26 Jun @ 6:04pm 
Awesome, thank you!
Airo  [author] 26 Jun @ 6:03pm 
@﴾HMCS Québec﴿ Thank you for the framework changes information, hotfixes will be pushed soon.
﴾HMCS Québec﴿ 26 Jun @ 1:08pm 
Heya, Vanilla Expanded Framework has updated and many of its modules changed, so if Novakin is loaded with it, it completely breaks for some reason. Leaving the VEF github for you: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
BaguetteMan 11 Jun @ 11:51am 
Thank you, so much for reawakening childhood memories.
Airo  [author] 7 Jun @ 5:53am 
@Maya since we're nearing the summer season, I think it won't hurt to spoil a bit. :SBpenguin:

It could be said that certain plantssss were very fond of certain fishesssss back in the day of a forgotten conflict, maybe once the plantss are grown enough in the Rim, it'll attract those fish's attention.

Their concepts art are there, had to tend to those plants first to make them getting used with the Rim meat diet
Maya 7 Jun @ 2:18am 
I know they are probably farther down the line but I'm an absolute sucker for the Hylotl.
TheSordishMan54 18 May @ 1:11pm 
We already got Novakids- Erhm, Novakin on the Rim but what about good ol' tribal Florans? Honestly speaking Florans from industrial tech group and higher would be speaking in more normal sense... while pre-industrial tech group Florans would use the good ol' characteristic that any Starbound player would recognise with their most known example isssssssss what they say when examining random stuff.
Lobanych 16 May @ 8:11am 
Well, if anything, I'll always be happy to help with a translation or an outside opinion
Airo  [author] 16 May @ 3:06am 
@Lobanych that'ssssss right, I've been trying to flesssssh out floranssss concept to be accurate from their origin game while attempting to incorporate RimWorld aspects to their characteristics.

They require time to grow, maybe they will grow quickly around the summer?
Lobanych 16 May @ 1:18am 
Everyone below who asks to add Florans - the developer has been planning this for a long time and, as far as I remember, is slowly making them
sleepyInsomniac 27 Apr @ 9:06am 
i ADORE this!!! absolutely looking forward to florans <33
Mazon 7 Apr @ 11:01am 
I require a floran genotype race
(Novakids and Florans my beloved)
Hellen Highwater 22 Feb @ 5:27am 
fus ro gun
faenadia 22 Feb @ 4:59am 
awesome mod, i am waiting on more starbound content 🤍
Airo  [author] 12 Feb @ 2:11am 
@Selen no problem! I may consider updating soon since this qualify as QoL update
Selen 12 Feb @ 1:03am 
Alright, i see! Thank you very much for clarifying things to me. If what you're saying is the case, then probably that's the reason my negotiator wasn't able to do finger pistols for years, ha-ha.
Airo  [author] 12 Feb @ 1:01am 
@Selen unfortunately not yet! But I'll have an attempt to implement it in the next update along with new mod release
Selen 12 Feb @ 12:56am 
Hmm! But would it provide the message "Selen healed x wound due to Supernova Blessing", as it does with scars?
Airo  [author] 12 Feb @ 12:55am 
@Selen not exactly, the regeneration sometimes prioritize those wounds instead of the missing limbs.
Say there's 9 wounds and 1 missing limb and the regeneration occur during that, 1 out of 10 outcome it will regen the missing limb instead of healing those wounds.