Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








Vanilla Textures Expanded - [NL] Facial Animation
EyeGenes2 | Base - [NL] Facial Animation
This mod causes a visual error and makes Novakid's eyes
Am i misunderstanding the way the ability works or did i encounter a possible bug?
edit: should be fine now.
XML format error: List item found with name Operation that is not <li>, and which does not have a custom XML loader method, in <operations><Operation Class="PatchOperationConditional"><xpath>Defs/ThoughtDef[defName="LookChangeDesired"]/nullifyingGenes</xpath><nomatch Class="PatchOperationAdd"><xpath>Defs/ThoughtDef[defName="LookChangeDesired"]</xpath><value><nullifyingGenes><li>RB_Corona_Hair</li></nullifyingGenes></value></nomatch><match Class="PatchOperationAdd"><xpath>Defs/ThoughtDef[defName="LookChangeDesired"]/nullifyingGenes</xpath><value><li>RB_Corona_Hair</li></value></match></Operation></operations>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ValidateListNode (System.Xml.XmlNode,System.Xml.XmlNode,System.Type)
Verse.DirectXmlToObject:ListFromXml<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
edit: cut out a bunch of engine spam that is almost certainly irrelevant.
update: the fix is now live.