Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													

 1
 1								 
					 
													




 Report this post
 Report this post


You can use this script in init.c to remove an item that goes haywire.
// Delete all occurrences of defined objects on the server - Start
// Set isActiveDeleteObjects to 0 if you want to disable deleting objects every restart.
int isActiveDeleteObjects = 1;
TStringArray deleteTheseObjects = new TStringArray;
// Set which objects to delete. Add more objects by comma separate them, for example: deleteTheseObjects = {"ZenPetrolLighter", "OtherObject1", "OtherObject2"} etc.
deleteTheseObjects = {"ZenPetrolLighter"};
if (isActiveDeleteObjects == 1)
{
array<Object> objects = new array<Object>;
GetGame().GetObjectsAtPosition("7500 0 7500", 10000, objects, null);
foreach (Object obj: objects)
{
for (int i = 0; i < deleteTheseObjects.Count(); ++i)
{
if (obj.GetType() == deleteTheseObjects)
GetGame().ObjectDelete(obj);
}
}
}
// Delete all occurrences of defined objects on the server - End
And check the typefile afterwards so everything is good.