Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
:(
from a development perspective, there should not be any reason multiplayer shouldnt be possible (hard, ok yeah definitly, but not inpossible)
- item drops: give them like a boss bag tag so they drop client side (every player drops their own)
- balancing: ok this one is hard but example would be 1.5x or 2x enemie spawns + bosses have 30% more HP or more
- connection: try to rerout them to the online create world area when activating multiplayer. for the joining..... well i guess that is kinda impossible, however you could allow the creation of a "RogueLike Caracter" that can only be used in roguelike worlds, resetting inventory when joining a new world (tho that may be difficult to be fair)