Victoria 3

Victoria 3

Realms of Exether
Too long for the comments section
Love the state of the mod, very stable, almost no crashes and feels good to be in a fantasy world that somehow works.

But two points of criticism right now:

- the AI is FAR too peaceful, even on aggressive. There are just a few wars, almost nothing surprising. Only the Dunmorian Empire gets reformed by the AI and they defeat Dreadmoor. Everything else is exactly the same even after the veil has long gone to 0% as it was on game start.

- I don't quite understand the point of the Retainer system. In states with high level urban centers there is no "space" for adventurers, adventurers cap usage is at 0, so there is no reason to build quest offices. In the most rural states you build 1-2 levels of quest offices and are FINE the entire game. You actually delete levels of those quest offices (built by conquered AIs) more often than you ever build them yourself. And when you finally got enough points for additional retainers the only thing you can really do with them is place them to administer regions of states... where all they do is to eliminate the reason why you would build quest offices in the first place because they give adventurer' capacity.

Also a bug (probably):

if a retainer dies, the slot remains used. At the end of the day you will just have 5 dead retainers that cannot be replaced.