Victoria 3

Victoria 3

Realms of Exether
437 Comments
Deznight 31 Aug @ 6:19am 
@Phoenixblood
Advice for playing as Steel Thaloria - dont play as them. Steel Thaloria cant build any new Soulwrougth assembly plants because it's a releasable country.
Deznight 31 Aug @ 5:47am 
Game crashes like every five minutes if i am in war with Arrador.
maniac-brian 30 Aug @ 9:36pm 
there are so many things that break the game at the moment. it's heartbreaking because I was having a lot of fun.
AMW 29 Aug @ 4:54am 
1269 (Played for a hundred years),There is not enough lead in the global market
AMW 28 Aug @ 8:11pm 
Potions are important but uses too much lead, Suggest adjusting production formulaturn (turn down) Or increase the world's lead reserves PLZ
生产药剂用掉太多的铅矿,不调整配方的话,完全不够玩家和AI一起烧,建议降低配方或者提高世界储量
AMW 28 Aug @ 12:38am 
thassarcia(country) both have law_laissez_faire and law_agrarianism
Old Ded 26 Aug @ 4:31am 
The Enberfyrn region has no population (although it is the capital of the state from the start of the game).
Horakoeri 26 Aug @ 3:25am 
Is it possible the most recent update causes the game to periodically crash by random? After X amount of years it crashes within a year of resuming the save.
DIMM 25 Aug @ 9:24pm 
Playing with the mod is hard to freeze from the very start. Has anyone ever encountered this? How to fix it?
Meias 23 Aug @ 4:47pm 
My game corrupted after 40 years of game time. I remember this sometimes happening with the save file, usually rendering the entire campaign unplayable, but in this case, I think it took longer to occur. I don't know if there was an update to make it more stable. Even if you go back a few months, it tends to still give errors, so it seems like the game can't progress past a certain time.

Anyway, it's a great mod, one of my favorites from Victoria 3. Its potential is extraordinary.
Phoenixblood 23 Aug @ 9:38am 
Any advice for trying to play as Steel Thaloria? (Soulwrought revolution) First time I tried I had resource shortages of everything, is there a way to get more time to build up the right provinces? Or get more provinces to join the revolt?
sobermannn 23 Aug @ 6:09am 
province bug south of ravik after an update, please check
Urethra Franklin 14 Aug @ 9:24pm 
Why are the Vozmead Peaks dwarves using the Star of David?
Elliott 12 Aug @ 4:21pm 
Yo, can we get unit models? Or at the very least leave the unit models alone and keep the sound effects?
Zophyr 12 Aug @ 3:56am 
is there any benefits switching from normal construction to floating frame buildings or stabilized levitation?
Armani Quesadilla 11 Aug @ 10:00pm 
@TheRealAdam If you use the default map theme it fixes it, I only had the issue when using the Gazette Atlas theme at first
TheRealAdam 11 Aug @ 6:09pm 
So there seems to be a graphical bug where you can see the "ghost" of the real map with the mod's map kinda superimposed over it. I have no other mods installed, but am on the 1.9.8 beta.
山东第一医科大学 11 Aug @ 12:47am 
AI润色
864/5000
Realms of Exether是一个完全的转换模式,旨在将龙与地下城的幻想世界带到维多利亚3。这包括无数自定义种族,如精灵,矮人,龙,娜迦和gnolls具有独特的种族机制。有能力追求神奇的蒸汽朋克技术或神秘艺术和大量的新机制。
Perikles 10 Aug @ 10:28pm 
Why are the initial army sizes so insanely large? There are so many minor nations with 30+ infantry at the start which is like, 5 times the starting army of the US. Wondering the real reason for this more than anything.
Lolita_Lan 8 Aug @ 5:19pm 
I think I've encountered a bug. When the army invades and lands on enemy territory by sea and the enemy surrenders, it enters the exile mode. Under the original conditions, the army would automatically return to the nearest friendly headquarters. However, in the current version of the mod, it seems that the headquarters of friendly countries are mistakenly regarded as friendly headquarters. Now I'm in such a situation where the troops have returned to a headquarters that doesn't belong to a friendly country. Although the system considers it a friendly headquarters, no operation can be performed at this time. All the troops trapped in this non-friendly headquarters are in a constant state of exile and cannot be operated. They are also constantly suffering losses. Unless the mobilization is lifted, the troops will remain trapped in the wrong headquarters found by the automatic pathfinding until the end of the war.
Compa 7 Aug @ 2:00pm 
Lovely Mod. Keep up the good work modders
The car company cannot be established.
Foetido 29 Jul @ 10:55am 
This mode is not perfect, but it promise something similar
rubibao 27 Jul @ 8:04am 
Is there no tech that remove malaria colony growth malus? I could not find it only severe malaria
Rakkoon 24 Jul @ 3:09pm 
Any ways to make the game not chug to a holt after 30 years? I have a top end computer but get a week every 20 seconds or so.
Gokudo2003 24 Jul @ 12:20pm 
im having problem of treaty disappeared the moment i turn off the notification for treaty agrreded upon sighning
muzaazi 23 Jul @ 8:28pm 
Realms of Exether OST won't play, despite Realms of Exether being the only active mod
KyuuMann 19 Jul @ 2:38pm 
how do you keep the mages in power?
ANOS 16 Jul @ 4:31am 
Amazing mod, keep up the good work
St0rmM4ster 8 Jul @ 12:08am 
U can just install mods to reduce infamy
ajlunce 7 Jul @ 3:13pm 
like, 37 infamy for treaty conditions?! come the hell on, let us play the game!
ajlunce 7 Jul @ 12:55pm 
please god reduce the insane infamy costs for literally everything. vic3 is less of a map painter but there is no where near enough content to make it so you fight 1 war for 1 province every 10 years.
El1zar 6 Jul @ 7:25am 
This is the best mod for Victoria. Unfortunately, after 30 years of playing, the game starts to run very slowly. It's probably because there are too many calculations going on.
Dotti Locari  [author] 2 Jul @ 5:23pm 
today's hotfix should address most of the guild laborer LSM issues, though we would still appreciate reports in the discord
=(e)= Lemonater47 1 Jul @ 4:05am 
One yeah anniversary.
Foetido 28 Jun @ 10:38am 
Guild labourer are counted with labourer in the reuction in of manpower for industry while there are no one, ex: a industry with a 5000 mp needed witha -1000 labourer bonus will hire only 3000 pop and will no cap
Foetido 28 Jun @ 7:34am 
New patch, new bugs
Pygar 27 Jun @ 5:41pm 
Are leviathan outposts supposed to get modifiers from whaling industry? They don't seem to at the moment.
VitorGomes 26 Jun @ 2:45pm 
I built some car mannufactories and when I was about to go nuts with it, I realised there's no rubber anywhere in the map... while cars still need it lol.
Red_Snuffy 26 Jun @ 10:39am 
Has anyone noticed that the Obsidian Exiles (The northern most dwarf faction) has a permanent modifier from day one that gives INSANE throughput bonuses to manufacturing?
Chriss 26 Jun @ 7:10am 
It’s not working, please fix it
LemonCookie 26 Jun @ 1:51am 
There's no explanation for the vision card "Kraken" (influence of the abyss). Can you tell me what it is?
MrFinnT 25 Jun @ 11:09am 
i played as lirionthal, the pupped from the offmap elf empire. and pretty early on my ruler just died and got my Independence for free
and now i can colonize the tiny piece that the offmap empire is located. its a bad colony since it has no connection to the world market. i guess its a bug and i reloaded a save.
Bunsen 23 Jun @ 1:10am 
I guess it might be against the mod's lore. But I did not realise that state atheism would brick my arcana card options.
甜酵母 21 Jun @ 8:03am 
"After enabling automation, abnormal hiring occurs in buildings, where they may even employ workers beyond the factory's employee limit. This can cause factories to stop working or produce excessive goods, making it difficult to proceed with production method upgrades in the mid-to-late game. I believe this might be due to an issue in the automation code, where the 'Guild Laborer' profession might be incorrectly assigned to non-laborer populations."
St0rmM4ster 20 Jun @ 1:20am 
I am currently playing as Ravik and i just saw that number of companies that i could have is only 5. I visited viki and in a mod Corporate State doesn't give +1 number of companies and there isn't a principle called Companie that also gives +1 number of companies. Well it is very sad cus i want to have more of them. Previously laissez-faire gave +1 but now no(
Iliya-p 19 Jun @ 9:26am 
Thanks for such a fast update!: I think i found a small bug with a chemsilt prestige good. I did a journal entry for Pure Chemsilt and prestige good didnt activate. It says that you need to finish Pure Opium journal entry.
Kangurek2011 17 Jun @ 11:06pm 
omg, thank you so much for the update! You guys are awesom.
aether  [author] 17 Jun @ 12:49pm 
If you are missing functionality or have issues, you likely need to unsubscribe and resubscribe to the workshop to pull the updated files for 1.9 properly.
St0rmM4ster 17 Jun @ 11:35am 
It is too raw, I can't expand my constructor sector cus I don't have button at the bottom(