Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
env_cubemap used on world geometry without rebuilding map. . ignoring: sharkchew/shark_tile_floor01
env_cubemap used on world geometry without rebuilding map. . ignoring: sharkchew/shark_pavement06
env_cubemap used on world geometry without rebuilding map. . ignoring: sharkchew/shark_c_brick02
env_cubemap used on world geometry without rebuilding map. . ignoring: sharkchew/shark_c_brick01
Been getting missing textures and this is in my console. Otherwise, great map.
It's good that you fixed these errors, but there is still a missing texture at the cash registers
It should be fixed now. I didn't know that this texture wasn't in Half-Life 2 files.