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Just wondering if you have a list of missions that can be played by two player currently?
Or is it best to wait till the 0.3 release for co-op?
:)
Hi Slinky, thanks for your comment! I recommend waiting for 0.3 as I have worked out some issues with coop, and have recently started to test these missions on 2 machines. I am finishing up a couple of other missions, and then I will focus on getting those working with COOP and then publish as 0.3.
I do post regular content updates in our Discord if you were interested in keeping track of what's going on. I find it easier to post there instead of using road maps.
I will post an update about COOP when 0.3 is ready.
- issue: Mission seems to have some stuttering/freeze problems, for example shabayev teleportation/ stuttering looking at player angle (only for players that are not hosts) For the host it self it looks smoothly. When she moves from point A to B is fine thou which odd. Another one is that right before helping Lt. Sims the mission freezes for like 3 seconds for both player and host and you get like a black screen, (also when approaching to red 1 site and engaging the enemy (2 scouts).
- BUG: Press H to jump out of your vehicle to get into comm building got stuck and kept playing out during the whole missions as it keeps repeating overriding the objective. (might be some script related issue). However we were able to progress and complete the mission anyway.
- Improvement point: When scanning the bunker shab states with her voice I key and mission objective states also "I" with side note to press "T" instead. Works great, but i was wondering if we could edit the voice to suggest T key instead (with help with a little software we know :P) and change the objective description to T, would be awesome.
ISDF03 (We Have Hostiles)
- Hauler gets stuck trying to move under the cliff near the base once it has the artefact, instead of going around the hill the same way it came in
- The second hauler does not move away from the dropship for any of the attack waves
ISDF07 (Through the Looking Glass)
- Commander Shabayev drives right past incoming Sentries when asked to scout the north
ISDF08 (Get Help)
- Mission does not finish once you reach the base and Masons units go out to attack
ISDF09 (Rumble in the Jungle)
- Mission does not finish with cut scene after the base is destroyed and all objectives go green... although I did accidentally destroy the alchemator but not the crystal
ISDF10 (Snowblind)
- No indication you are going in the right to get the transmitter when you come up to or go through the cave
ISDF11 (On Thin Ice)
- Warrior and Sentry attack can occur during the Condor cut scene, making you take damage if you want to watch. Suggest limiting any further attacks between recycler saying can make it to Nav 1 and the Condor cut scene finishing
ISDF12 (Counter Attack)
- Having the constructor demolish a building to restore power when you first drop in causes the game script to break with a bunch of red text in your objective box, and Manson doesn't give any instructions about hauling the scavengers to the training facility
Thanks for the report, I will be sure to fix these and post an update.