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Doesn't somebody will see this, but just calling this out
Trying on BZCC 2.0.185 Instant Combat mission always gives one particular problem:
Damaged or invalid save file detected
This could be caused by mods changing assets incompatibly,
or from the damage to the save file.
Any hopes this mod can still work?
I've been looking for this for years, literally.
I've made some changes to a related asset pack that separates the map files into their own mod asset.
This has fixed the issue with duplicate GreenHeart maps appearing in BZCC:R.
(You may need to resub to the GreenHeart Assets Pack to get the update).
Apologies for the wait, but this should now be playable. (Note to self, never mod on a private build of the game). Thanks everyone for your patience.
Changes:
- Fixed Soft lock in ISDF02
- Reduced Hard Difficulty Spawn Intensity
Your solution worked well. I have no clue of what's possible with mods, but perhaps a message of sorts once you reach the main menu after activating the mod indicating they should make a new profile may help people in the future.
I'm about to try it now. Have a good day!
As for the Single Player menu. I believe that can be fixed by doing the following:
- From the main menu, click Logout.
- In the Pilot screen, create a new pilot.
- Enter back in to the main menu.
- Navigate back to Single Player.
I've put the game on that community beta, and of course downloaded and activated the mod. The new main menu layout is great! However, none of the singleplayer missions are showing for me. Every screen is empty. I tried looking around for people with the same problem, but don't see it. Did I miss something?
*edit: Turns out the IA also isn't working, giving me some 'corrupted file' error.
I will think about creating one, and post a link if I do.
There's plenty more ideas and things to come, so watch this space.
Glad to hear you enjoyed the content so far.
I am happy making this content, I'd feel guilty taking donations for it.
Perhaps I'll set one up soon. Really appreciate your thoughts.
Check it out here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3050415622/594011345717845841/
I will put a note in the mod description when the new release is live. Stay tuned!
Watch this space, I have some stuff cooking in the background.
I really appreciate your answer.
In that case, i enjoy what works and that makes me happy.
Apologies for the lack of updates, I've been working on multiple things.
I play instant action, but the enemy dosent build a base, do you know what to do ?
There are a couple of changes I'd like to note about "Ambush":
- The ISDF didn't have any AI in the original mission. In the redesign, they have been given AI to seem more realistic.
- This means that there are a couple of changes for the end of the mission to consider when you are attacking the base with Archers.
- The AI has been given a Constructor which rebuilds any Power Plants that are destroyed by your Archers. Because of this, some extra objectives have been added to finish the mission:
- 1. Destroy both Power Plants with your Archers
- 2. Destroy the ISDF Constructor to prevent the enemy from rebuilding their Power Plants.
Did you destroy the Constructor and both Power Plants?
If so, I will check the logic, but the end of the mission should be working.
base ours and nothing !? help!
"Each mission has been crafted for a cooperative experience"
This is unfortunately a game issue, not a mod issue.
The way that multiplayer functions is through a method called "multi-world", which is enabled when a second player joins your game. The problem is, the ordnance of your weapons is reset each "multi-world cycle" meaning it looks like it's firing, when in-fact, it actually isn't.
I have reported the problem to the developers, and it will be addressed in the next game update.
Thanks for mentioning it here, as it means more players are affected, rather than just me when testing.
I will let you all know when the game is updated, and the fix is in place.