Battlezone: Combat Commander

Battlezone: Combat Commander

Battlezone: Combat Commander - Reimagined [NO LONGER SUPPORTED]
105 Comments
FLAGVANUS 29 Oct @ 11:46am 
Hi there!
Doesn't somebody will see this, but just calling this out
Trying on BZCC 2.0.185 Instant Combat mission always gives one particular problem:

Damaged or invalid save file detected
This could be caused by mods changing assets incompatibly,
or from the damage to the save file.

Any hopes this mod can still work?
Prefect Raptorius 9 Sep @ 12:38pm 
This all look awesome, but I'm curious, did the AI control for the base has been implemented before the end of support?
I've been looking for this for years, literally.
Puss Puss  [author] 1 Aug @ 4:13pm 
Good question. I will have to ask developers if achievements are enabled with mods. Playing with any mod may disable achievements but I am not 100% sure.
Viceman 1 Aug @ 7:03am 
Does the achiement progress if you play with this?
Puss Puss  [author] 7 Jul @ 1:40pm 
After the next update, I will post a thread for people to share their ideas so we can get some stuff rolling. Also, thanks for 100 comments :BZCCISDF:
Morry09 7 Jul @ 8:29am 
sounds amazing !
Puss Puss  [author] 7 Jul @ 2:24am 
I have a plan to implement that soon.
Morry09 7 Jul @ 12:50am 
yep, now it works thank you also in instant action can an AI control my base also ?
Puss Puss  [author] 5 Jul @ 10:44am 
Sorry, Steam gave me a broken link. It's this: https://gtm.steamproxy.vip/app/624970/discussions/0/4756451748408853019/
Puss Puss  [author] 5 Jul @ 10:42am 
Hey Morry, are you using the public beta as linked in the description? The mod now requires a later version of the game. You can find instructions here: steam://openurl/https://gtm.steamproxy.vip/app/624970/discussions/0/4756451748408853019/
Morry09 5 Jul @ 10:33am 
I also tried reinstalling the game, the mod it keep gives the same error, i am thinking perhaps its because of the mod
Morry09 5 Jul @ 10:33am 
Hey, im having some issues theres what it says: "Load Error. Damaged or invalid save file detected this could be caused by mods changing assets incompatibly, or from damage to the save file." this happens when im trying to launch an insant action
Puss Puss  [author] 8 Jun @ 10:49am 
Hey guys, another quick fix.

I've made some changes to a related asset pack that separates the map files into their own mod asset.

This has fixed the issue with duplicate GreenHeart maps appearing in BZCC:R.

(You may need to resub to the GreenHeart Assets Pack to get the update).
Puss Puss  [author] 6 Jun @ 2:28pm 
Hey everyone, the developers have confirmed that the public beta has been updated to version 2.0.200 which means all of the Instant Action maps will now work if you are using the public beta.

Apologies for the wait, but this should now be playable. (Note to self, never mod on a private build of the game). Thanks everyone for your patience.
Puss Puss  [author] 4 Jun @ 9:38am 
Hey all, I've posted a small update to address the issues reported in ISDF02, it should now be playable.

Changes:
- Fixed Soft lock in ISDF02
- Reduced Hard Difficulty Spawn Intensity
Puss Puss  [author] 26 May @ 1:47pm 
Luckily I believe this bug has been fixed in one of the later patch versions. So it shouldn't be a problem when that is released.
69TheRealOG420 26 May @ 11:58am 
Thank you for your response. I'm happy you're still active on here.
Your solution worked well. I have no clue of what's possible with mods, but perhaps a message of sorts once you reach the main menu after activating the mod indicating they should make a new profile may help people in the future.
I'm about to try it now. Have a good day!
Puss Puss  [author] 25 May @ 6:57am 
Hey. Thanks for your reply. Instant Action was saved on a private build and isn't backwards compatible with the latest public beta which is totally my fault, but I am pushing to get this resolved.

As for the Single Player menu. I believe that can be fixed by doing the following:

- From the main menu, click Logout.
- In the Pilot screen, create a new pilot.
- Enter back in to the main menu.
- Navigate back to Single Player.
69TheRealOG420 25 May @ 4:31am 
Hey there!
I've put the game on that community beta, and of course downloaded and activated the mod. The new main menu layout is great! However, none of the singleplayer missions are showing for me. Every screen is empty. I tried looking around for people with the same problem, but don't see it. Did I miss something?

*edit: Turns out the IA also isn't working, giving me some 'corrupted file' error.
Puss Puss  [author] 22 May @ 4:04am 
Glad to hear you got it working! I still need to give that mission some TLC, but at least it passed. Awesome.
dwspublic 21 May @ 4:58pm 
I fixed the problem on Mission Two (hanging on service truck) by reinstalling... I probably screwed something up the first time. Sorry for the false alarm!
Puss Puss  [author] 19 May @ 4:12am 
Hey dwspublic, thank you for your feedback. I was considering setting up a patreon, but I didn't want to risk people donating to an unfinished project and feeling like they wasted their money.

I will think about creating one, and post a link if I do.

There's plenty more ideas and things to come, so watch this space.

Glad to hear you enjoyed the content so far.
dwspublic 18 May @ 2:53pm 
I just tuned in after a while. I installed Battlezone Re-Imagined and it looks great! Mission Two is hanging on me at the service truck, but I see that's been reported. Like others have said, if you open a Patreon or similar, I"ll contribute. I really appreciate what you're doing.
Puss Puss  [author] 7 May @ 12:24am 
Thanks for the report. I'll take a look and see if I can fix it up. The second mission has had a few reports so I need to revisit it soon.
TC25 6 May @ 10:59pm 
Decided to do a complete rerun of the campaign. Mission two, where you are order to make the service truck follow you, she does not recognize me pressing 1 to order the truck to follow me, therefore, timer runs out and I failed the mission.
GrizzlyOne95  [author] 14 Apr @ 9:38am 
Awesome update!
Puss Puss  [author] 14 Apr @ 9:11am 
Hi everyone. Version 0.4.0 is now live with a huge amount of new features. Please check it out!
Puss Puss  [author] 24 Mar @ 2:57pm 
Hey all, been a little while since the last post. 0.4 is a massive update and is still in the works. Feel free to browse https://gtm.steamproxy.vip/workshop/filedetails/discussion/3050415622/594011345717845841/ for a list of features that are upcoming, or if interested, hop on in the Discord where I post updates almost daily.
Puss Puss  [author] 3 Mar @ 7:28am 
Hi Lanayru, I don't, but I've given it some thought as someone offered that before.

I am happy making this content, I'd feel guilty taking donations for it.

Perhaps I'll set one up soon. Really appreciate your thoughts.
Lanayru 3 Mar @ 1:58am 
You guys have Patreon or Kofi? Most of us hardcore fans would probably throw money at this. Same with Forgotten Enemies if that gets converted.
Puss Puss  [author] 28 Feb @ 7:23am 
Hi Zergem, I have been working hard on the next update. It will be ready soon.
Zergem 28 Feb @ 7:07am 
Please keep up the good work! I have always wanted a co-op campaign for this game!
Puss Puss  [author] 23 Feb @ 1:59pm 
Hey all, I have posted a new update in the 0.4 thread with some sneak previews of what's to come with 0.4 with Instant Action 2.0.

Check it out here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3050415622/594011345717845841/
Puss Puss  [author] 13 Feb @ 7:43am 
Hi all, our Discord link unfortunately had some issues, so I've updated it to a new link and it should be live again. Thanks
Puss Puss  [author] 13 Feb @ 7:39am 
Hi Morry09. Thank you for your feedback. Instant Action is being prepared for the 0.4 release. It will start working when I push the new update. Not long now :)
Morry09 13 Feb @ 7:22am 
instant action enemy doest do anything, and i am thinking it would be cool to add a command to use on your tanks to auto attack everything to create some wars in my opinion it seems really cool, its something similar to the command on units "hunt" from Retalion X
Puss Puss  [author] 31 Jan @ 1:39pm 
Hi @BlackDogs, indeed :) there's still a bit to do, but I am working silently in the background on a new update. I hope you enjoy. Apologies in advance for any bugs.
BlackDogs 31 Jan @ 1:06pm 
coop campaign? hell yea
Puss Puss  [author] 13 Jan @ 11:07am 
Hi all, just a pre-warning, once the next release is live, it will require the new BETA version of Battlezone CC. You can find details here: https://gtm.steamproxy.vip/app/624970/discussions/0/4756451748408853019/

I will put a note in the mod description when the new release is live. Stay tuned!
Puss Puss  [author] 4 Jan @ 12:20pm 
Hi everyone. I have made a new thread about the next update plan: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3050415622/594011345717845841/
Puss Puss  [author] 1 Jan @ 5:54am 
Happy new year to you as well Sanxion.

Watch this space, I have some stuff cooking in the background. :BZCCISDF:
Sanxion 1 Jan @ 4:12am 
Happy new year Puss Puss
I really appreciate your answer.

In that case, i enjoy what works and that makes me happy.
Puss Puss  [author] 1 Jan @ 3:14am 
Hi Sanxion, thanks for your feedback. Unfortunately as this is a preview, the Instant Action portion doesn't work yet, but I am slowly working on this still.

Apologies for the lack of updates, I've been working on multiple things.
Sanxion 1 Jan @ 12:31am 
First thank you for this great MOD.
I play instant action, but the enemy dosent build a base, do you know what to do ?
Puss Puss  [author] 26 Aug, 2024 @ 10:42am 
Hi @SNuFFy - sorry for the late response, things have been really busy and I haven't had much time to work on the mod.

There are a couple of changes I'd like to note about "Ambush":
- The ISDF didn't have any AI in the original mission. In the redesign, they have been given AI to seem more realistic.

- This means that there are a couple of changes for the end of the mission to consider when you are attacking the base with Archers.

- The AI has been given a Constructor which rebuilds any Power Plants that are destroyed by your Archers. Because of this, some extra objectives have been added to finish the mission:
- 1. Destroy both Power Plants with your Archers
- 2. Destroy the ISDF Constructor to prevent the enemy from rebuilding their Power Plants.

Did you destroy the Constructor and both Power Plants?

If so, I will check the logic, but the end of the mission should be working.
SNuFFy 18 Aug, 2024 @ 12:14am 
hi one problem in missione ambush archer did him work but i come in base and nothing happened
base ours and nothing !? help!
Puss Puss  [author] 13 Jul, 2024 @ 9:53am 
@Tiddles_De_Wonk - there is a change log. It is also in very early stages, but the biggest mod feature is that this is introduces cooperative to the main BZ campaign. Feel free to suggest feedback on what can be improved, but I would ask you to check the changelogs for each mission so you can see what changes have been made.
GrizzlyOne95  [author] 12 Jul, 2024 @ 11:02am 
Probably one of the biggest features is directly in the description.

"Each mission has been crafted for a cooperative experience"
Tiddles_De_Wonk 12 Jul, 2024 @ 10:52am 
Thought this would balance out the cheesy enemy AI and absurd difficulty spikes of the base campaign. I was wrong. I can't tell what, if anything, this mod pack actually does.
Puss Puss  [author] 5 Jun, 2024 @ 1:13am 
Hey @Fin, thanks for the report on ISDF03. Yeah, I've also experienced the issue you are talking about with ISDF03.

This is unfortunately a game issue, not a mod issue.

The way that multiplayer functions is through a method called "multi-world", which is enabled when a second player joins your game. The problem is, the ordnance of your weapons is reset each "multi-world cycle" meaning it looks like it's firing, when in-fact, it actually isn't.

I have reported the problem to the developers, and it will be addressed in the next game update.

Thanks for mentioning it here, as it means more players are affected, rather than just me when testing.

I will let you all know when the game is updated, and the fix is in place.