DayZ
Zens Immersive Login
Bug report
Mods: CF, Dabs Framework, DayZ-Expansion-Core, VPPAdminTools, DayZ-Expansion-AI, Zen's Immersive Login.
  1. No "waking up" on first connection after server restart. It works only after relog.
  2. No HUD after "waking up" as freshie. Also can only be fixed by reloging.
  3. AI are not visible for the first few seconds after they spawned in. You can only see their skeletons via the admin tools.
Senast ändrad av MastaHiggins; 10 mar, 2024 @ 1:19
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Visar 1-15 av 23 kommentarer
pennybelle 9 feb, 2023 @ 9:16 
I'm not really having any bugs with this mod EXCEPT the disablespawnfire.txt doesnt disable the fireplace. no matter where i put the text file, it doesnt stop the fireplace from spawning on freshies. I'd really like to disable the fireplace.

EDIT - This was user error, the file was accidentally named disablespawnfire.txt.txt lol
Senast ändrad av pennybelle; 9 feb, 2023 @ 9:24
nicknola94 25 feb, 2023 @ 7:25 
Upon login, character is standing, then lies down, then stands back up.
nurver 8 mar, 2023 @ 16:31 
+1 on missing hud, fixed by relog

Consistently replicated, also running CF
Senast ändrad av nurver; 8 mar, 2023 @ 18:48
Cpt. Smoke 11 mar, 2023 @ 10:06 
New bug - seem like the "F" description and crafting will not get displayed if the Imersive Loging don't appear when logged on. Only relog will fix this. ( I wouldn't call it a HUD, due to quickbar and health stat being displayed without problems )
Senast ändrad av Cpt. Smoke; 11 mar, 2023 @ 10:07
djxarlos 13 mar, 2023 @ 20:51 
Is there a plan to fix this bug?

Ursprungligen skrivet av Cpt Smoke:
New bug - seem like the "F" description and crafting will not get displayed if the Imersive Loging don't appear when logged on. Only relog will fix this. ( I wouldn't call it a HUD, due to quickbar and health stat being displayed without problems )
Rebo_Roadie 17 mar, 2023 @ 19:42 
Ursprungligen skrivet av djxarlos:
Is there a plan to fix this bug?

Ursprungligen skrivet av Cpt Smoke:
New bug - seems like the "F" description and crafting will not get displayed if the Imersive Login doesn't appear when logged on. Only relog will fix this. ( I wouldn't call it a HUD, due to quick bar and health stat being displayed without problems )
I hope so my community loves this mod, but we can't use it ;(
Cpt. Smoke 17 mar, 2023 @ 20:29 
I was just reporting the bug. I got nothing to do with the mod it self . Just FYI
Antnommer 22 mar, 2023 @ 2:05 
Also getting the no-HUD issue on waking up. Hate to remove this mod, I really love it otherwise.
Tech 31 mar, 2023 @ 12:23 
I have some players reporting this issue as well over on our Server. They report that when they log in standing, they have missing HUD elements.

I've yet to have it happen myself. But i've had 5 different players report it.
Tech 31 mar, 2023 @ 12:41 
as a work around for players affected by the bug that was not able to resolve it.
Even after clearing their Temp files.
Validating mods.
logging out layed down.
and toggling the Hud in settings.

we had the player respawn and teleported them back. that then fixed the bug.
Antnommer 31 mar, 2023 @ 14:58 
Ursprungligen skrivet av Tech:
we had the player respawn and teleported them back. that then fixed the bug.

That fixed it permanently?
d34n 10 apr, 2023 @ 13:45 
Mine also has this issue
Antnommer 27 apr, 2023 @ 9:43 
I think VPP is causing the issue. Noticed that sometimes spamming open/closed the VPP menu will bring back the interactive elements of the HUD.
MastaHiggins 27 apr, 2023 @ 11:05 
Nope. I have also tried with CF only.
DesiDreams 31 maj, 2023 @ 14:12 
---

modded class ActionTargetsCursor
{
override void Update()
{
// While player is 'invisible', they're logging in, so hide the target HUD or else they'll know their character is using the lie-down emote
if (m_Player && m_Player.m_ImmersiveLoginInvisible)
{
m_Root.Show(false);
m_CachedObject.Invalidate();
return;
}

super.Update();
};
};

----
It only seems to be happening when hitting "play" on at least DZSA, hitting load i don't run into this issue, not sure how to fix it but I narrowed down the bug to this at least.
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