安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
EDIT - This was user error, the file was accidentally named disablespawnfire.txt.txt lol
Consistently replicated, also running CF
I've yet to have it happen myself. But i've had 5 different players report it.
Even after clearing their Temp files.
Validating mods.
logging out layed down.
and toggling the Hud in settings.
we had the player respawn and teleported them back. that then fixed the bug.
That fixed it permanently?
modded class ActionTargetsCursor
{
override void Update()
{
// While player is 'invisible', they're logging in, so hide the target HUD or else they'll know their character is using the lie-down emote
if (m_Player && m_Player.m_ImmersiveLoginInvisible)
{
m_Root.Show(false);
m_CachedObject.Invalidate();
return;
}
super.Update();
};
};
----
It only seems to be happening when hitting "play" on at least DZSA, hitting load i don't run into this issue, not sure how to fix it but I narrowed down the bug to this at least.