Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
EDIT - This was user error, the file was accidentally named disablespawnfire.txt.txt lol
Consistently replicated, also running CF
I've yet to have it happen myself. But i've had 5 different players report it.
Even after clearing their Temp files.
Validating mods.
logging out layed down.
and toggling the Hud in settings.
we had the player respawn and teleported them back. that then fixed the bug.
That fixed it permanently?
modded class ActionTargetsCursor
{
override void Update()
{
// While player is 'invisible', they're logging in, so hide the target HUD or else they'll know their character is using the lie-down emote
if (m_Player && m_Player.m_ImmersiveLoginInvisible)
{
m_Root.Show(false);
m_CachedObject.Invalidate();
return;
}
super.Update();
};
};
----
It only seems to be happening when hitting "play" on at least DZSA, hitting load i don't run into this issue, not sure how to fix it but I narrowed down the bug to this at least.