DayZ
Zens Immersive Login
MastaHiggins 3. feb. 2023 kl. 6:03
Bug report
Mods: CF, Dabs Framework, DayZ-Expansion-Core, VPPAdminTools, DayZ-Expansion-AI, Zen's Immersive Login.
  1. No "waking up" on first connection after server restart. It works only after relog.
  2. No HUD after "waking up" as freshie. Also can only be fixed by reloging.
  3. AI are not visible for the first few seconds after they spawned in. You can only see their skeletons via the admin tools.
Sidst redigeret af MastaHiggins; 10. mar. 2024 kl. 1:19
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pennybelle 9. feb. 2023 kl. 9:16 
I'm not really having any bugs with this mod EXCEPT the disablespawnfire.txt doesnt disable the fireplace. no matter where i put the text file, it doesnt stop the fireplace from spawning on freshies. I'd really like to disable the fireplace.

EDIT - This was user error, the file was accidentally named disablespawnfire.txt.txt lol
Sidst redigeret af pennybelle; 9. feb. 2023 kl. 9:24
nicknola94 25. feb. 2023 kl. 7:25 
Upon login, character is standing, then lies down, then stands back up.
nurver 8. mar. 2023 kl. 16:31 
+1 on missing hud, fixed by relog

Consistently replicated, also running CF
Sidst redigeret af nurver; 8. mar. 2023 kl. 18:48
Cpt. Smoke 11. mar. 2023 kl. 10:06 
New bug - seem like the "F" description and crafting will not get displayed if the Imersive Loging don't appear when logged on. Only relog will fix this. ( I wouldn't call it a HUD, due to quickbar and health stat being displayed without problems )
Sidst redigeret af Cpt. Smoke; 11. mar. 2023 kl. 10:07
djxarlos 13. mar. 2023 kl. 20:51 
Is there a plan to fix this bug?

Oprindeligt skrevet af Cpt Smoke:
New bug - seem like the "F" description and crafting will not get displayed if the Imersive Loging don't appear when logged on. Only relog will fix this. ( I wouldn't call it a HUD, due to quickbar and health stat being displayed without problems )
Rebo_Roadie 17. mar. 2023 kl. 19:42 
Oprindeligt skrevet af djxarlos:
Is there a plan to fix this bug?

Oprindeligt skrevet af Cpt Smoke:
New bug - seems like the "F" description and crafting will not get displayed if the Imersive Login doesn't appear when logged on. Only relog will fix this. ( I wouldn't call it a HUD, due to quick bar and health stat being displayed without problems )
I hope so my community loves this mod, but we can't use it ;(
Cpt. Smoke 17. mar. 2023 kl. 20:29 
I was just reporting the bug. I got nothing to do with the mod it self . Just FYI
Antnommer 22. mar. 2023 kl. 2:05 
Also getting the no-HUD issue on waking up. Hate to remove this mod, I really love it otherwise.
Tech 31. mar. 2023 kl. 12:23 
I have some players reporting this issue as well over on our Server. They report that when they log in standing, they have missing HUD elements.

I've yet to have it happen myself. But i've had 5 different players report it.
Tech 31. mar. 2023 kl. 12:41 
as a work around for players affected by the bug that was not able to resolve it.
Even after clearing their Temp files.
Validating mods.
logging out layed down.
and toggling the Hud in settings.

we had the player respawn and teleported them back. that then fixed the bug.
Antnommer 31. mar. 2023 kl. 14:58 
Oprindeligt skrevet af Tech:
we had the player respawn and teleported them back. that then fixed the bug.

That fixed it permanently?
d34n 10. apr. 2023 kl. 13:45 
Mine also has this issue
Antnommer 27. apr. 2023 kl. 9:43 
I think VPP is causing the issue. Noticed that sometimes spamming open/closed the VPP menu will bring back the interactive elements of the HUD.
MastaHiggins 27. apr. 2023 kl. 11:05 
Nope. I have also tried with CF only.
DesiDreams 31. maj 2023 kl. 14:12 
---

modded class ActionTargetsCursor
{
override void Update()
{
// While player is 'invisible', they're logging in, so hide the target HUD or else they'll know their character is using the lie-down emote
if (m_Player && m_Player.m_ImmersiveLoginInvisible)
{
m_Root.Show(false);
m_CachedObject.Invalidate();
return;
}

super.Update();
};
};

----
It only seems to be happening when hitting "play" on at least DZSA, hitting load i don't run into this issue, not sure how to fix it but I narrowed down the bug to this at least.
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