RimWorld
WVC - Xenotypes and Genes
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Sergkart  [nhà phát triển] 20 Thg11, 2022 @ 10:17pm
Suggestions
If you have any suggestion or idea for a mod that you would like to share, go ahead. Be it balance, mechanics, genes, etc.

I can't promise that I will implement your suggestion, but I will definitely read it.
Lần sửa cuối bởi Sergkart; 27 Thg08 @ 12:22am
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Rotrules 21 Thg11, 2022 @ 3:02pm 
How about allowing xenotypes to have the "natural psylink gene" without the need of the super "psy-sensitive gene"?

How about renaming the "dumb" gene into something else such as the "arrested development" gene?
Lần sửa cuối bởi Rotrules; 21 Thg11, 2022 @ 3:03pm
Sergkart  [nhà phát triển] 21 Thg11, 2022 @ 4:56pm 
Nguyên văn bởi rotrules1234:
How about allowing xenotypes to have the "natural psylink gene" without the need of the super "psy-sensitive gene"?

How about renaming the "dumb" gene into something else such as the "arrested development" gene?

I'm going to remove the dependence on all genes, just make them a little more demanding on metabolism.
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I do not mind renaming, I still have no ideas for a shorter but more meaningful name.
Rotrules 23 Thg11, 2022 @ 10:28am 
Nguyên văn bởi Sergkart:
Nguyên văn bởi rotrules1234:
How about allowing xenotypes to have the "natural psylink gene" without the need of the super "psy-sensitive gene"?

How about renaming the "dumb" gene into something else such as the "arrested development" gene?

I'm going to remove the dependence on all genes, just make them a little more demanding on metabolism.
-
I do not mind renaming, I still have no ideas for a shorter but more meaningful name.

Thanks for accepting my suggestions!
Booperius 29 Thg11, 2022 @ 6:55pm 
For natural mechlink, you're going to need to either have the mechlink be removed on death, or be its own class of mech link implant that isn't removeable, otherwise you can have a scenario where you vat grow a xenotype with this gene and creating infinite mech links for normal colonists.
Sergkart  [nhà phát triển] 29 Thg11, 2022 @ 11:20pm 
Nguyên văn bởi Booperius:
For natural mechlink, you're going to need to either have the mechlink be removed on death, or be its own class of mech link implant that isn't removeable, otherwise you can have a scenario where you vat grow a xenotype with this gene and creating infinite mech links for normal colonists.

I don't see this as a problem, if the players want to do that, then let them do it. Kill boxes make combat much easier, but no one forces you to use them. It's exactly the same here.

I wrote about the fact that vanilla mechlink is used in a note to the gene.
unsure of the feasibility but a natural "growth vat" replaces a womb with a customizer, allowing for greater genetic manipulation, it can use its own DNA, the fathers(or none if its a asexual) along with harvested genes, which can be taken from corpses or the living, the trade off being the more complex the longer the pregnancy and a greater need for food.
Sergkart  [nhà phát triển] 1 Thg12, 2022 @ 1:16pm 
Nguyên văn bởi BOBBINS:
unsure of the feasibility but a natural "growth vat" replaces a womb with a customizer, allowing for greater genetic manipulation, it can use its own DNA, the fathers(or none if its a asexual) along with harvested genes, which can be taken from corpses or the living, the trade off being the more complex the longer the pregnancy and a greater need for food.

Wow. At the moment, this is practically impossible for me. Even in the first two lines, I see months of work.

However, in pregnant pawns, it is already possible to see the genes of the fetus. I think it is quite possible to attach an editor to this by setting some conditions. When I finish my current plans, I'll at least take a look at the vanilla pregnancy code.
Nguyên văn bởi Sergkart:
Nguyên văn bởi BOBBINS:
unsure of the feasibility but a natural "growth vat" replaces a womb with a customizer, allowing for greater genetic manipulation, it can use its own DNA, the fathers(or none if its a asexual) along with harvested genes, which can be taken from corpses or the living, the trade off being the more complex the longer the pregnancy and a greater need for food.

Wow. At the moment, this is practically impossible for me. Even in the first two lines, I see months of work.

However, in pregnant pawns, it is already possible to see the genes of the fetus. I think it is quite possible to attach an editor to this by setting some conditions. When I finish my current plans, I'll at least take a look at the vanilla pregnancy code.
nice, even a basic one would do wonders.
the mod is already a god send, and that would be great for more specialised colonies.
SAUCE__GODD 4 Thg12, 2022 @ 3:25pm 
Gene idea:
[Excise]
Archite gene that allows pawns to replace lost or damaged organs by brutally ripping them out of others.
Using an ability on a downed pawn will cause them to die/become seriously injured and the lost/damaged organ to be replaced/repaired
SAUCE__GODD 4 Thg12, 2022 @ 3:25pm 
Also, a gene for some armor-piercing claws or fangs would be nice
Sergkart  [nhà phát triển] 4 Thg12, 2022 @ 3:35pm 
Nguyên văn bởi SAUCE__GODD:
Gene idea:
[Excise]
Archite gene that allows pawns to replace lost or damaged organs by brutally ripping them out of others.
Using an ability on a downed pawn will cause them to die/become seriously injured and the lost/damaged organ to be replaced/repaired

Implementation will take a lot of time. Maybe when I finish my current plans.

Nguyên văn bởi SAUCE__GODD:
Also, a gene for some armor-piercing claws or fangs would be nice

It's easy, the longest part is drawing the icon. Will be in one of the next updates.
WetSocks 6 Thg12, 2022 @ 11:43am 
More Xenotype Icons mayhaps? With your new mechanoid genes, some robot icons to match would be nice.

Syther Head, Tiny Millitor, Something that looks like a centipede. Just throwing out ideas.
Sergkart  [nhà phát triển] 6 Thg12, 2022 @ 11:59am 
Nguyên văn bởi SunButt:
More Xenotype Icons mayhaps? With your new mechanoid genes, some robot icons to match would be nice.

Syther Head, Tiny Millitor, Something that looks like a centipede. Just throwing out ideas.

Okay, not soon, but it will be. Icons don't take giga-hours to implement, so I'll get to them when I'm done with the current balancing of the mechanoid genes.
WetSocks 7 Thg12, 2022 @ 6:38am 
Nguyên văn bởi Sergkart:
Nguyên văn bởi SunButt:
More Xenotype Icons mayhaps? With your new mechanoid genes, some robot icons to match would be nice.

Syther Head, Tiny Millitor, Something that looks like a centipede. Just throwing out ideas.

Okay, not soon, but it will be. Icons don't take giga-hours to implement, so I'll get to them when I'm done with the current balancing of the mechanoid genes.
Sweet. Keep the love for yo mod man.
Ros[É] 8 Thg12, 2022 @ 7:02pm 
Please add an option to opt out of the mechaskin visual, it overwrites other body mods
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