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How about renaming the "dumb" gene into something else such as the "arrested development" gene?
I'm going to remove the dependence on all genes, just make them a little more demanding on metabolism.
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I do not mind renaming, I still have no ideas for a shorter but more meaningful name.
Thanks for accepting my suggestions!
I don't see this as a problem, if the players want to do that, then let them do it. Kill boxes make combat much easier, but no one forces you to use them. It's exactly the same here.
I wrote about the fact that vanilla mechlink is used in a note to the gene.
Wow. At the moment, this is practically impossible for me. Even in the first two lines, I see months of work.
However, in pregnant pawns, it is already possible to see the genes of the fetus. I think it is quite possible to attach an editor to this by setting some conditions. When I finish my current plans, I'll at least take a look at the vanilla pregnancy code.
the mod is already a god send, and that would be great for more specialised colonies.
[Excise]
Archite gene that allows pawns to replace lost or damaged organs by brutally ripping them out of others.
Using an ability on a downed pawn will cause them to die/become seriously injured and the lost/damaged organ to be replaced/repaired
Implementation will take a lot of time. Maybe when I finish my current plans.
It's easy, the longest part is drawing the icon. Will be in one of the next updates.
Syther Head, Tiny Millitor, Something that looks like a centipede. Just throwing out ideas.
Okay, not soon, but it will be. Icons don't take giga-hours to implement, so I'll get to them when I'm done with the current balancing of the mechanoid genes.