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Various FM's have the ability to instantly be repaired even in hostile systems because of their massive repair time discount. While this clearly implies an ease of repair, the issue is that... not all mechs have this instant repair function, nor do they seem to have a consistent rhyme or reason for why it failed to instantly repair.
It seemingly has nothing to do with damage or time taken. This issue seems more likely to happen on worlds with +120% repair time modifier.
As an example, Vinegaroon is consistently able to instantly repair in most systems, but others mechs don't.
So my first thought is are you sure they only had armor damage?
The FrankenMech quirk that they all have has a armorRepairDaysMulti of 0, so any armor repair time should be getting multiplied by 0, and so result in 0 time to repair as long as they only have armor damage.
Sooo... if you are encountering a non-zero repair time with only armor damage, let me know, as I do want that mechanic to work consistently. Details like specific 'Mech and location may be a good starting point.
The times that they do take health damage, I don't factor it in as part of that tally since the FM trait makes the structure repair take longer.
My guess it's some overflow errors on occassion.