MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

FrankenMech Foray
102 Comments
UltraMarineRuss 25 Sep @ 11:51pm 
@qm please update this mod to be compatible with DLC7, this was one of my favourite mods
DeadRaiser 15 Aug @ 3:52pm 
This is a general warning, but this mod is NOT COMPATIBLE with YAML anymore. This mod is three years out of date with current YAML and will cause major issues such as broken mechs, missing weapons, and more. Please remove this mod from your load order if used with YAML otherwise your game will not function properly. This will remain unchanged until the mod is ever updated to match current YAML.
a smug dog 14 Aug @ 1:32pm 
This mod breaks at least two hero mechs in Yet Another Campaign Hero (CHP-MSK and MAD-ACL). In both cases, all missile hardpoints are missing.
JinkShadowJ 27 May @ 12:56pm 
this mod is very funny looking my man. its like a dream come true
Electrolf 12 Apr @ 1:46pm 
So is the mod still compatible with todays YAML? :) Would love to know!
Thank you for making such great mods
Motobug 4 Feb @ 1:46pm 
Has the view bug been fixed..?
luketogni 15 Jan @ 8:52am 
love this mod:steamthumbsup:
Robinson Drake 23 Oct, 2024 @ 12:38am 
Heyo

this is fallen out of parity with the modern YAML codebase and I'd love to run this mod again

any chance of an update? :)
Euchre 7 May, 2024 @ 9:56am 
@n0t0ryczny would the most likely solution be to set FMF as the final mod in the load order so nothing can override its stuff? Unless I'm suddenly illiterate, I dont even see a perk that tells me that I can put two cores in.
n0t0ryczny 5 May, 2024 @ 9:12am 
If you want extreme sensations, there is a mod that allows to put 2 cores in a 130-ton modified Marauder V.

With a proper combination of mods I managed to get an Urbie to run at 483kph. Shocking, but still slow compared to LAMs in the air, they frequently go over 600kph. There is also a decent melee build for Banshee 3P with sort of burst speed of more than 280kph.
n0t0ryczny 5 May, 2024 @ 9:08am 
I spawned a couple of new Squalls today and it seems like there is some kind of mod conflict, probably with YAGM as my load order manager shows an override here. Perk for two cores is still there but they now spawn with one core and an engine mod slot.
Euchre 2 May, 2024 @ 7:28am 
When I first installed this mod back in late 2022, I came into ownership of a Squall. The Squall was able to equip two engine cores, for some reason, which has been very fun as sprinting at over 100 km/h in a 95 Ton Death Machine is hilarious.

However, I've recently started playing MW5 again after a year and change, and I seem to be unable to equip two engine cores anymore. If I dont fiddle with the existing double-core setup, it remains, and I can change the rest of the equipment on the Squall with no issues. Currently I have two 285 Cores, but swapping one out also unequips the other. Was this double-core setup intended? Could some other mod have perhaps nixxed it?

Or maybe there's something else that made that unique trait possible and I'm just unaware of it?
n0t0ryczny 12 Apr, 2024 @ 11:18pm 
@Shockwave S08 It was not, but works anyway. The way I use it is to subscribe on steam, find the actual mod files folder, copy it to main mods folder from nexus, and than unsubscribe on steam. This way I get all the files in one place. Frankenmechs work, spawn, fight as usual. Only issue with this mod is to actually get the weird Ғ letter if I want to use YAML console to add mechs.
Shockwave S08 8 Apr, 2024 @ 4:44pm 
This being updated for DLC6 in any way?
n0t0ryczny 21 Mar, 2024 @ 6:49am 
ҒM-AS7-DRG Haymaker
ҒM-BNC-MAD2 Firebeetle
ҒM-BLR-ON1 Desperado
ҒM-KNT-MAD Equerry
ҒM-CPLT-ENF Ballista
ҒM-CHP-WVR Athodyd
ҒM-CDA-JVN Cassowary
ҒM-COM-UM Lookout
ҒM-FS9-LCT Rattus
ҒM-GHR-TDR Kitydid
ҒM-HGN-STK Mortar
ҒM-KTO-JM6 Yojimbo
ҒM-SDR-FLE Termite
ҒM-TBT-PXH Onager
ҒM-VTR-CGR Warden
ҒM-VND-BJ Gremlin
ҒM-ANH-NSR Vinegaroon (3028, Rare)
ҒM-AWS-HBK Brusque (3027, Rare)
ҒM-BNC-CTF Squall (3028, Rare)
ҒM-CRB-RVN Poltroon (3027, Rare)
ҒM-LCT-COM Canary
ҒM-MAD-CAT Mad Cat (3049, Rare)
Robinson Drake 3 Mar, 2024 @ 2:42am 
Hello, out of curiosity, do you have the source files for this mod or any interest in updating this?
DuneTheWanderer 22 Jan, 2024 @ 9:48pm 
This mod has some of the most character out of all the mods on the workshop. Defnitely recommend.
point_mfr 8 Dec, 2023 @ 10:53pm 
totally love the Marauder Madcat.....I hope i can find it in game lol
T'erissk 17 Nov, 2023 @ 5:01pm 
Does this mod still work? It looks very intruiging.
Veevslav 29 Aug, 2023 @ 8:21pm 
For some reason it deleted 3 missile hard points from the Champion Invictus hero mech. So I cannot recommend:steamthumbsdown: it.
n0t0ryczny 19 Aug, 2023 @ 11:32am 
I absolutely love this mod, copied it over from steam workshop folder to main mods folder, going to use it more, its a great combo with "Another Pirate Frankenmechs".

Couple of questions though
Why there is no nexus release?
Shouldn't Equerry FM-KNT-MAD be FM-ARC-MAD instead?
Could you *please* make a version of Vinegaroon with a less crippling jumpjet quirk?


You have really good ideas. Seriously. Keep it up.
Kildigs 8 Jun, 2023 @ 10:06pm 
I honestly didn't expect this mod to be so well thought out and original. Each mech is fun and creative, several i found great uses for so far. You added many variants, really added a lot of content to this playthrough. I appreciate your work on this a lot! :ss13ok:
ahedgcoth 30 May, 2023 @ 4:07am 
I love this mod. I think these should all be added to pirate enemies. They should spawn these as pirates have to use whatever they salvage throughout the years.
Bl00dyDruid 26 Apr, 2023 @ 4:19pm 
Please to post on Nexus for extra availability to everyone!
DeadlyJive 15 Apr, 2023 @ 6:17pm 
This is ridiculous-
-ly fucking cool! Love how interesting this makes fighting pirates now.
Atomic Smoothbore 14 Apr, 2023 @ 7:47pm 
I featured your mod in my video that posted today - love what it brings to the game!

https://youtu.be/7Uzam4GfLio
Hell Muffin 7 Apr, 2023 @ 1:03pm 
This looks horrible. I like it!
TonyRawIsLaw 5 Apr, 2023 @ 6:43am 
I want to extend my congrats to the editor(s), you did amazing work with these mechs. Have you ever thought about making the Cougar? I think that would be awesome.
Bl00dyDruid 3 Apr, 2023 @ 10:11am 
Hey thanks for the quick and thorough reply. I just wanted to make sure it was working properly. Your work is fantastic and works a treat. I can't thank you enough for the effort you put in, it shows in the quality of your work!
Hope to see you in the field!
qm  [author] 3 Apr, 2023 @ 12:56am 
Yes, that's expected / how it has to work. A FrankenMech shows up in its primary parent 'Mech's category, and the specific primary parent 'Mech variant shows up in the FrankenMech's category. And the FrankenMech categories all sort alphabetically below real 'Mechs so the list isn't a total mess.

Right now I don't plan to make any more. I did one for every normal weight, plus a few extras (most of the extras I did first, but then when I gave them logical introduction dates, it left a gap for their weight, so I did another of the same weight). And likewise for quirks; I may do another pass to polish them further at some point, but have been happy with what I did. I spent a fair bit of time on this and have only played the game this year (2023) rather than burning more time modifying it.
Bl00dyDruid 3 Apr, 2023 @ 12:20am 
Spoke too soon. The Frankenmechs are also showing in the standard listing. i.e. the Trebuchet tab has the Onager
Bl00dyDruid 2 Apr, 2023 @ 10:00pm 
well ok, I can live with it. If you need ideas on quirks, I can halp. Also, chance for more Frankemechs?
qm  [author] 2 Apr, 2023 @ 9:44pm 
That sorting (where each FrankenMech is grouped with its primary parent 'Mech) is unavoidable. The FrankenMechs ARE those parent 'Mechs, heavily deformed. I had to pull some tricks to get them to show the way they do and even have unique listings; the side effect is the extra listing of the parent 'Mech.
Bl00dyDruid 2 Apr, 2023 @ 9:21pm 
Hey noticing a weird bug where the FrankenMech's are showing in the mech select screen but also pull 1 vanilla chassis into its tab. i.e. Kintaro KTO-18 is in with the Yojimbo. Also these FrankenMechs are not alphabetically sorted in the mech select screen, but rather at the bottom in their own alphabetical list.
Other than that works a treat. if this could be addressed, then this mod is without flaw.
Also more quirks!
qm  [author] 30 Mar, 2023 @ 10:37pm 
I'm shocked it works at all without YAML. It depends pretty heavily on it for quite a few features. While I haven't played since the March 9th patch, I played through DLC 4 before that and everything worked as expected (with YAML, of course). This mod hasn't been updated since DLC 4 because it hasn't needed to be as far as I've seen when playing. I could expand the quirks slightly via features that have been added to YAML's quirk system over time, but nothing has come to mind.

I even apparently nailed the DLC 4 icon support; this mod adds a little green skull icon for the FrankenMechs where a DLC icon normally is, and at the time that I added it, DLC 4 wasn't even announced. I just guessed there would be a 4th based on scraps of a 4th DLC existing in the MW5 editor, so added in assumed paths and such for a 4th DLC icon, mimicking what they used for 1-3, and thankfully they kept the same naming convention so it worked without needing an update after DLC 4's release.
absolutelyfallen1 30 Mar, 2023 @ 10:09pm 
I've been trying this out in Vanilla with the base game, & two things jump out at me.
1.) When you play a mission, it won't show up with the Drone Camera. Everything just goes all blurred out & nothing happens. You can only operate in Cockpit view.
2.) It's not registering some of my loadout. I put 6 Small Lasers on a Poltroon & it only showed three of them when I hit the trigger where I put all 6. Plus, when I go back into the Weapon Groups tab, it keeps changing what I put there.
So, basically I consider it unusable. It might work with YAML, so I won't remove it just yet, but I'm not hopeful at this point.
apothecary_84 6 Mar, 2023 @ 5:28am 
These mechs are the best thing to happen to me in MW. Termite is my new favorite thing only unlocked like 4x of the things but man.. what a breath of fresh air, would be cool if someone could mod up a pirate start where you get like 1 light mech and no assistance. I went and resaved a game just to gimp myself on a pirate start, was incredibly worth it.
iridescentiris 17 Feb, 2023 @ 5:01pm 
I haven't seen the Athodyd at all, but I've seen every other mech given by this modpack. Which is a shame, because i *love* how the Athodyd looks and want one real bad
Voice 2 Feb, 2023 @ 3:28pm 
Shoot. Oh, well. Thanks for the response at least.
qm  [author] 2 Feb, 2023 @ 4:27am 
Basically zero chance. This is too dependent on features YAML adds to make these 'Mechs functional. When I first started on this, I took having it be vanilla compatible into consideration, but it quickly became apparent that weapon slots, jump jets, engines, and quirks would all rely on YAML-added features, and quite a few of the unique / interesting mechanics specifically require the quirks.
Voice 1 Feb, 2023 @ 7:29pm 
Any chance of a vanilla MechLab (non-YAML) version of this?
Electrolf 31 Jan, 2023 @ 7:21am 
Very fun and very great monsters :D <3
Dulakaba 30 Jan, 2023 @ 7:04am 
So far working great for me with DLC4
Dulakaba 28 Jan, 2023 @ 5:42am 
Rattus I love thee...
qm  [author] 27 Jan, 2023 @ 2:57pm 
Probably not, but feel free to try. I intend to go over this once I sit down to start playing the new DLC.
JEFFERoW2 27 Jan, 2023 @ 12:06pm 
Safe for DLC4?
Wolfy Halfmoon 7 Jan, 2023 @ 8:05am 
ive had way too much fun with these abominations. i hope your able to do more these are great.
Lightbulbs99 21 Nov, 2022 @ 8:43pm 
YYYOOOO LOOK AT THIS GIGACHAD OVER HERE THINKING ABOUT EXACTLY WHAT OUTLAWS SHOULD'VE BEEN SET WITH FROM THE BEGINNING
Amidatelion 16 Nov, 2022 @ 11:01pm 
You're a goddamn fucking hero, you know that?
axelmonster 16 Nov, 2022 @ 9:37pm 
Just got my first Vinegaroon. It's a monstrous abomination and I love it with all my heart.