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Thank you for making such great mods
this is fallen out of parity with the modern YAML codebase and I'd love to run this mod again
any chance of an update? :)
With a proper combination of mods I managed to get an Urbie to run at 483kph. Shocking, but still slow compared to LAMs in the air, they frequently go over 600kph. There is also a decent melee build for Banshee 3P with sort of burst speed of more than 280kph.
However, I've recently started playing MW5 again after a year and change, and I seem to be unable to equip two engine cores anymore. If I dont fiddle with the existing double-core setup, it remains, and I can change the rest of the equipment on the Squall with no issues. Currently I have two 285 Cores, but swapping one out also unequips the other. Was this double-core setup intended? Could some other mod have perhaps nixxed it?
Or maybe there's something else that made that unique trait possible and I'm just unaware of it?
ҒM-BNC-MAD2 Firebeetle
ҒM-BLR-ON1 Desperado
ҒM-KNT-MAD Equerry
ҒM-CPLT-ENF Ballista
ҒM-CHP-WVR Athodyd
ҒM-CDA-JVN Cassowary
ҒM-COM-UM Lookout
ҒM-FS9-LCT Rattus
ҒM-GHR-TDR Kitydid
ҒM-HGN-STK Mortar
ҒM-KTO-JM6 Yojimbo
ҒM-SDR-FLE Termite
ҒM-TBT-PXH Onager
ҒM-VTR-CGR Warden
ҒM-VND-BJ Gremlin
ҒM-ANH-NSR Vinegaroon (3028, Rare)
ҒM-AWS-HBK Brusque (3027, Rare)
ҒM-BNC-CTF Squall (3028, Rare)
ҒM-CRB-RVN Poltroon (3027, Rare)
ҒM-LCT-COM Canary
ҒM-MAD-CAT Mad Cat (3049, Rare)
Couple of questions though
Why there is no nexus release?
Shouldn't Equerry FM-KNT-MAD be FM-ARC-MAD instead?
Could you *please* make a version of Vinegaroon with a less crippling jumpjet quirk?
You have really good ideas. Seriously. Keep it up.
-ly fucking cool! Love how interesting this makes fighting pirates now.
https://youtu.be/7Uzam4GfLio
Hope to see you in the field!
Right now I don't plan to make any more. I did one for every normal weight, plus a few extras (most of the extras I did first, but then when I gave them logical introduction dates, it left a gap for their weight, so I did another of the same weight). And likewise for quirks; I may do another pass to polish them further at some point, but have been happy with what I did. I spent a fair bit of time on this and have only played the game this year (2023) rather than burning more time modifying it.
Other than that works a treat. if this could be addressed, then this mod is without flaw.
Also more quirks!
I even apparently nailed the DLC 4 icon support; this mod adds a little green skull icon for the FrankenMechs where a DLC icon normally is, and at the time that I added it, DLC 4 wasn't even announced. I just guessed there would be a 4th based on scraps of a 4th DLC existing in the MW5 editor, so added in assumed paths and such for a 4th DLC icon, mimicking what they used for 1-3, and thankfully they kept the same naming convention so it worked without needing an update after DLC 4's release.
1.) When you play a mission, it won't show up with the Drone Camera. Everything just goes all blurred out & nothing happens. You can only operate in Cockpit view.
2.) It's not registering some of my loadout. I put 6 Small Lasers on a Poltroon & it only showed three of them when I hit the trigger where I put all 6. Plus, when I go back into the Weapon Groups tab, it keeps changing what I put there.
So, basically I consider it unusable. It might work with YAML, so I won't remove it just yet, but I'm not hopeful at this point.