MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

129 ratings
FrankenMech Foray
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File Size
Posted
Updated
5.440 MB
15 Jul, 2022 @ 8:12pm
26 Sep, 2022 @ 12:52pm
19 Change Notes ( view )

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FrankenMech Foray

Description
(Requires YAML)

Ridiculous mashups of various 'Mech shells, skeletons and heads:

FM-AS7-DRG Haymaker
FM-BNC-MAD2 Firebeetle
FM-BLR-ON1 Desperado
FM-KNT-MAD Equerry
FM-CPLT-ENF Ballista
FM-CHP-WVR Athodyd
FM-CDA-JVN Cassowary
FM-COM-UM Lookout
FM-FS9-LCT Rattus
FM-GHR-TDR Kitydid
FM-HGN-STK Mortar
FM-KTO-JM6 Yojimbo
FM-SDR-FLE Termite
FM-TBT-PXH Onager
FM-VTR-CGR Warden
FM-VND-BJ Gremlin

FM-ANH-NSR Vinegaroon (3028, Rare)
FM-AWS-HBK Brusque (3027, Rare)
FM-BNC-CTF Squall (3028, Rare)
FM-CRB-RVN Poltroon (3027, Rare)
FM-LCT-COM Canary
FM-MAD-CAT Mad Cat (3049, Rare)

Bandits, Outlaws and Pirates typically field these with Uncommon frequency.
Popular Discussions View All (1)
14
31 Aug, 2024 @ 11:58pm
Bug Reports
qm
102 Comments
UltraMarineRuss 25 Sep @ 11:51pm 
@qm please update this mod to be compatible with DLC7, this was one of my favourite mods
DeadRaiser 15 Aug @ 3:52pm 
This is a general warning, but this mod is NOT COMPATIBLE with YAML anymore. This mod is three years out of date with current YAML and will cause major issues such as broken mechs, missing weapons, and more. Please remove this mod from your load order if used with YAML otherwise your game will not function properly. This will remain unchanged until the mod is ever updated to match current YAML.
a smug dog 14 Aug @ 1:32pm 
This mod breaks at least two hero mechs in Yet Another Campaign Hero (CHP-MSK and MAD-ACL). In both cases, all missile hardpoints are missing.
JinkShadowJ 27 May @ 12:56pm 
this mod is very funny looking my man. its like a dream come true
Electrolf 12 Apr @ 1:46pm 
So is the mod still compatible with todays YAML? :) Would love to know!
Thank you for making such great mods
Motobug 4 Feb @ 1:46pm 
Has the view bug been fixed..?
luketogni 15 Jan @ 8:52am 
love this mod:steamthumbsup:
Robinson Drake 23 Oct, 2024 @ 12:38am 
Heyo

this is fallen out of parity with the modern YAML codebase and I'd love to run this mod again

any chance of an update? :)
Euchre 7 May, 2024 @ 9:56am 
@n0t0ryczny would the most likely solution be to set FMF as the final mod in the load order so nothing can override its stuff? Unless I'm suddenly illiterate, I dont even see a perk that tells me that I can put two cores in.
n0t0ryczny 5 May, 2024 @ 9:12am 
If you want extreme sensations, there is a mod that allows to put 2 cores in a 130-ton modified Marauder V.

With a proper combination of mods I managed to get an Urbie to run at 483kph. Shocking, but still slow compared to LAMs in the air, they frequently go over 600kph. There is also a decent melee build for Banshee 3P with sort of burst speed of more than 280kph.