Slay the Spire

Slay the Spire

Evolution
Sagil  [utvikler] 28. des. 2020 kl. 13.17
Bug reports
Any bugs/typos (not that there is much text), please post them here.
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Kirb 27. feb. 2021 kl. 8.20 
i crash ounce i start a run with only this mod and the two necessary ones
Sagil  [utvikler] 27. feb. 2021 kl. 13.24 
Can you post the crash log please?
Sablecaballero 8. mai 2021 kl. 0.16 
This made my game crash as well, but I discovered it happened when I created a new profile and started my first game. I suspect it has to do with the tutorial messages that appear the first time, went through that without the mod and then it worked perfectly.
Sagil  [utvikler] 8. mai 2021 kl. 1.44 
It would help to get the crash log. You can find it by clicking on the game in Steam, select "Manage>Browse Local Files", then you can find the log file (SlayTheSpire.log) under sendToDevs/logs/.
mikezazzy 9. mai 2021 kl. 8.02 
I don´t have any problems running this mod with : Infinite Spire, Replay The Spire, Clawfect, Conspire and Treasure Hunter. Played a lot of games with this combination and no problem at all. I was just wondering @Sagil is there some config possible for max Evolution unlocked or to set it lower?? In Treasure Hunter I was possible to lower my gold rewards, because i farmed a lot but still have many evolution points, but don´t want to disable this mod because i like it :) Thanks for reply
Sist redigert av mikezazzy; 9. mai 2021 kl. 8.03
Sagil  [utvikler] 9. mai 2021 kl. 14.32 
Not in the interface, but you can manually edit preferences/evolution in your SlayTheSpire folder to set current evolution points to whatever you like.
AvangionQ 18. mai 2021 kl. 23.54 
Crash upon beating the Slime Boss:
AvangionQ 18. mai 2021 kl. 23.54 
Just took damage, setting bool to true.Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:3284)
at evolution.Evolution.addEvolution(Evolution.java:94)
at evolution.Axolotl.onVictory(Axolotl.java:28)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
AvangionQ 18. mai 2021 kl. 23.54 
at com.megacrit.cardcrawl.monsters.AbstractMonster.update(AbstractMonster.java:225)
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Sagil  [utvikler] 19. mai 2021 kl. 0.34 
Are you using any mods that modify ascension level?
AvangionQ 19. mai 2021 kl. 1.51 
Opprinnelig skrevet av Sagil:
Are you using any mods that modify ascension level?

Sorry, I'm not sure. I'm running with about 90 mods at the moment.
I was hoping this was a known conflict. I could list them all, if you'd like.
I've removed Rumiabox (the last mod I installed) the problem hasn't returned.
Sagil  [utvikler] 19. mai 2021 kl. 1.52 
That makes it tricky. I suspect that something is messing up AbstractDungeon.ascensionLevel, setting it to a value so high that allocating an array of that length causes you to run out of memory. If it happens again I can add some safeguards against the crash, but that won't address the root cause.
Sist redigert av Sagil; 19. mai 2021 kl. 2.07
AvangionQ 19. mai 2021 kl. 8.10 
Ah, I was running ascension 1. If that happens again, I'll turn off that mod.
jbcall 6. sep. 2021 kl. 19.48 
There are some weird edge cases involving alternate Act 1's and Custom/Daily Run Modifiers in which it's possible to obtain a second Axolotl at the start of the game. I'm not sure what exactly the conditions are for this bug to happen though.
Sagil  [utvikler] 7. sep. 2021 kl. 5.02 
Haven't been able to reproduce, but added a safety check that should hopefully prevent it from happening again.
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